mirror of
https://github.com/ppy/osu
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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class SampleSection : Section<SampleControlPoint>
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{
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private LabelledTextBox bank;
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private SliderWithTextBoxInput<int> volume;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new Drawable[]
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{
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bank = new LabelledTextBox
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{
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Label = "Bank Name",
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},
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volume = new SliderWithTextBoxInput<int>("Volume")
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{
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Current = new SampleControlPoint().SampleVolumeBindable,
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}
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<SampleControlPoint> point)
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{
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if (point.NewValue != null)
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{
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bank.Current = point.NewValue.SampleBankBindable;
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bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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volume.Current = point.NewValue.SampleVolumeBindable;
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volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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protected override SampleControlPoint CreatePoint()
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{
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var reference = Beatmap.Value.Beatmap.ControlPointInfo.SamplePointAt(SelectedGroup.Value.Time);
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return new SampleControlPoint
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{
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SampleBank = reference.SampleBank,
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SampleVolume = reference.SampleVolume,
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};
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}
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}
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}
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