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https://github.com/ppy/osu
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106 lines
3.4 KiB
C#
106 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Skins
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{
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[HeadlessTest]
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public partial class TestSceneSkinProvidingContainer : OsuTestScene
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{
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[Resolved]
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private IRenderer renderer { get; set; }
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/// <summary>
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/// Ensures that the first inserted skin after resetting (via source change)
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/// is always prioritised over others when providing the same resource.
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/// </summary>
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[Test]
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public void TestPriorityPreservation()
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{
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TestSkinProvidingContainer provider = null;
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TestSkin mostPrioritisedSource = null;
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AddStep("setup sources", () =>
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{
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var sources = new List<TestSkin>();
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for (int i = 0; i < 10; i++)
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sources.Add(new TestSkin(renderer));
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mostPrioritisedSource = sources.First();
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Child = provider = new TestSkinProvidingContainer(sources);
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});
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AddAssert("texture provided by expected skin", () =>
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{
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return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
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});
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AddStep("trigger source change", () => provider.TriggerSourceChanged());
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AddAssert("texture still provided by expected skin", () =>
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{
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return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
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});
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}
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private partial class TestSkinProvidingContainer : SkinProvidingContainer
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{
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private readonly IEnumerable<ISkin> sources;
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public TestSkinProvidingContainer(IEnumerable<ISkin> sources)
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{
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this.sources = sources;
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}
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public new void TriggerSourceChanged() => base.TriggerSourceChanged();
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protected override void RefreshSources()
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{
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SetSources(sources);
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}
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}
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private class TestSkin : ISkin
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{
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public const string TEXTURE_NAME = "virtual-texture";
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private readonly IRenderer renderer;
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public TestSkin(IRenderer renderer)
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{
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this.renderer = renderer;
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}
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public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => throw new System.NotImplementedException();
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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if (componentName == TEXTURE_NAME)
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return renderer.WhitePixel;
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return null;
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}
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public ISample GetSample(ISampleInfo sampleInfo) => throw new System.NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new System.NotImplementedException();
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}
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}
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}
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