osu/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs

64 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Skins
{
[HeadlessTest]
public partial class TestSceneBeatmapSkinResources : OsuTestScene
{
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[Test]
public void TestRetrieveJapaneseFilename()
{
IWorkingBeatmap beatmap = null!;
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"japanese-filename.osz"));
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null);
}
[Test]
public void TestRetrieveOggAudio()
{
IWorkingBeatmap beatmap = null!;
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"ogg-beatmap.osz"));
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"sample")) != null);
AddAssert("track is non-null", () =>
{
using (var track = beatmap.LoadTrack())
return track is not TrackVirtual;
});
}
[Test]
public void TestRetrievalWithConflictingFilenames()
{
IWorkingBeatmap beatmap = null!;
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"conflicting-filenames-beatmap.osz"));
AddAssert("texture is non-null", () => beatmap.Skin.GetTexture(@"spinner-osu") != null);
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
}
private IWorkingBeatmap importBeatmapFromArchives(string filename)
{
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
}
}
}