mirror of
https://github.com/ppy/osu
synced 2024-12-13 10:28:17 +00:00
30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Scoring
|
|
{
|
|
public partial class ManiaScoreProcessor : ScoreProcessor
|
|
{
|
|
private const double combo_base = 4;
|
|
|
|
public ManiaScoreProcessor()
|
|
: base(new ManiaRuleset())
|
|
{
|
|
}
|
|
|
|
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
|
|
{
|
|
return 200000 * comboProgress
|
|
+ 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress
|
|
+ bonusPortion;
|
|
}
|
|
|
|
protected override double GetComboScoreChange(JudgementResult result)
|
|
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
|
|
}
|
|
}
|