mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
137 lines
4.0 KiB
C#
137 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
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/// </summary>
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public class OsuTabControlCheckbox : Checkbox
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{
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private readonly Box box;
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private readonly SpriteText text;
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private Color4? accentColour;
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public Color4 AccentColour
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{
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get => accentColour.GetValueOrDefault();
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set
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{
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accentColour = value;
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updateFade();
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}
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}
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private const float transition_length = 500;
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private Sample sampleChecked;
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private Sample sampleUnchecked;
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public OsuTabControlCheckbox()
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{
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SpriteIcon icon;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 5, Bottom = 5, },
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Spacing = new Vector2(5f, 0f),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) },
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icon = new SpriteIcon
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{
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Size = new Vector2(14),
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Icon = FontAwesome.Regular.Circle,
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Shadow = true,
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},
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},
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},
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box = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Alpha = 0,
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Colour = Color4.White,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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}
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};
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Current.ValueChanged += selected =>
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{
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icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
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text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
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updateFade();
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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if (accentColour == null)
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AccentColour = colours.Blue;
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sampleChecked = audio.Samples.Get(@"UI/check-on");
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sampleUnchecked = audio.Samples.Get(@"UI/check-off");
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateFade();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (!Current.Value)
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updateFade();
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base.OnHoverLost(e);
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}
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protected override void OnUserChange(bool value)
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{
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base.OnUserChange(value);
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if (value)
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sampleChecked?.Play();
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else
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sampleUnchecked?.Play();
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}
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private void updateFade()
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{
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box.FadeTo(Current.Value || IsHovered ? 1 : 0, transition_length, Easing.OutQuint);
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text.FadeColour(Current.Value || IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint);
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}
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}
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}
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