osu/osu.Game.Rulesets.Catch/Skinning/Default/FruitPulpFormation.cs

60 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class FruitPulpFormation : PulpFormation
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override void LoadComplete()
{
base.LoadComplete();
VisualRepresentation.BindValueChanged(setFormation, true);
}
private void setFormation(ValueChangedEvent<FruitVisualRepresentation> visualRepresentation)
{
Clear();
switch (visualRepresentation.NewValue)
{
case FruitVisualRepresentation.Pear:
Add(new Vector2(0, -0.33f), new Vector2(SMALL_PULP));
Add(PositionAt(60, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
Add(PositionAt(180, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
Add(PositionAt(300, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
break;
case FruitVisualRepresentation.Grape:
Add(new Vector2(0, -0.25f), new Vector2(SMALL_PULP));
Add(PositionAt(0, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
Add(PositionAt(120, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
Add(PositionAt(240, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
break;
case FruitVisualRepresentation.Pineapple:
Add(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
Add(PositionAt(45, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
Add(PositionAt(135, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
Add(PositionAt(225, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
Add(PositionAt(315, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
break;
case FruitVisualRepresentation.Raspberry:
Add(new Vector2(0, -0.34f), new Vector2(SMALL_PULP));
Add(PositionAt(0, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
Add(PositionAt(90, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
Add(PositionAt(180, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
Add(PositionAt(270, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
break;
}
}
}
}