mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
eae8530722
Regressed with removal of local `GetTexture` calls in e19ba65f91
212 lines
9.0 KiB
C#
212 lines
9.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class ArgonSkin : Skin
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{
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public static SkinInfo CreateInfo() => new SkinInfo
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{
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ID = Skinning.SkinInfo.ARGON_SKIN,
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Name = "osu! \"argon\" (2022)",
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Creator = "team osu!",
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Protected = true,
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InstantiationInfo = typeof(ArgonSkin).GetInvariantInstantiationInfo()
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};
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private readonly IStorageResourceProvider resources;
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public ArgonSkin(IStorageResourceProvider resources)
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: this(CreateInfo(), resources)
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{
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}
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
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: base(skin, resources)
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{
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this.resources = resources;
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Configuration.CustomComboColours = new List<Color4>
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{
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// Standard combo progression order is green - blue - red - yellow.
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// But for whatever reason, this starts from index 1, not 0.
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//
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// We've added two new combo colours in argon, so to ensure the initial rotation matches,
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// this same progression is in slots 1 - 4.
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// Orange
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new Color4(241, 116, 0, 255),
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// Green
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new Color4(0, 241, 53, 255),
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// Blue
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new Color4(0, 82, 241, 255),
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// Red
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new Color4(241, 0, 0, 255),
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// Yellow
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new Color4(232, 235, 0, 255),
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// Purple
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new Color4(92, 0, 241, 255),
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};
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}
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Textures?.Get(componentName, wrapModeS, wrapModeT);
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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foreach (string lookup in sampleInfo.LookupNames)
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{
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var sample = Samples?.Get(lookup) ?? resources.AudioManager?.Samples.Get(lookup);
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if (sample != null)
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return sample;
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}
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return null;
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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// Temporary until default skin has a valid hit lighting.
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if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();
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if (base.GetDrawableComponent(lookup) is Drawable c)
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return c;
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switch (lookup)
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{
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case GlobalSkinComponentLookup globalLookup:
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switch (globalLookup.Lookup)
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{
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case GlobalSkinComponentLookup.LookupType.SongSelect:
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var songSelectComponents = new SkinnableTargetComponentsContainer(_ =>
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{
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// do stuff when we need to.
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});
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return songSelectComponents;
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case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
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var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
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{
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var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
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var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
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var ppCounter = container.OfType<PerformancePointsCounter>().FirstOrDefault();
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if (score != null)
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{
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score.Anchor = Anchor.TopCentre;
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score.Origin = Anchor.TopCentre;
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// elements default to beneath the health bar
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const float vertical_offset = 30;
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const float horizontal_padding = 20;
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score.Position = new Vector2(0, vertical_offset);
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if (ppCounter != null)
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{
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ppCounter.Y = score.Position.Y + ppCounter.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).Y - 4;
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ppCounter.Origin = Anchor.TopCentre;
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ppCounter.Anchor = Anchor.TopCentre;
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}
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if (accuracy != null)
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{
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accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5);
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accuracy.Origin = Anchor.TopRight;
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accuracy.Anchor = Anchor.TopCentre;
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if (combo != null)
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{
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combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
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combo.Anchor = Anchor.TopCentre;
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}
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}
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var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
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if (hitError != null)
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{
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hitError.Anchor = Anchor.CentreLeft;
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hitError.Origin = Anchor.CentreLeft;
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}
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var hitError2 = container.OfType<HitErrorMeter>().LastOrDefault();
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if (hitError2 != null)
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{
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hitError2.Anchor = Anchor.CentreRight;
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hitError2.Scale = new Vector2(-1, 1);
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// origin flipped to match scale above.
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hitError2.Origin = Anchor.CentreLeft;
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}
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}
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})
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{
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Children = new Drawable[]
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{
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new DefaultComboCounter(),
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new DefaultScoreCounter(),
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new DefaultAccuracyCounter(),
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new DefaultHealthDisplay(),
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new DefaultSongProgress(),
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new BarHitErrorMeter(),
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new BarHitErrorMeter(),
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new PerformancePointsCounter()
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}
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};
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return skinnableTargetWrapper;
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}
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return null;
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}
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return null;
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}
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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// todo: this code is pulled from LegacySkin and should not exist.
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// will likely change based on how databased storage of skin configuration goes.
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switch (lookup)
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{
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case GlobalSkinColours global:
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switch (global)
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{
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case GlobalSkinColours.ComboColours:
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>?>(Configuration.ComboColours));
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}
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break;
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case SkinComboColourLookup comboColour:
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return SkinUtils.As<TValue>(new Bindable<Color4>(getComboColour(Configuration, comboColour.ColourIndex)));
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}
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return null;
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}
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private static Color4 getComboColour(IHasComboColours source, int colourIndex)
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=> source.ComboColours[colourIndex % source.ComboColours.Count];
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}
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}
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