mirror of
https://github.com/ppy/osu
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433 lines
16 KiB
C#
433 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Online;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.ChannelList;
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using osu.Game.Overlays.Chat.Listing;
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namespace osu.Game.Overlays
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{
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public partial class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
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{
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public string IconTexture => "Icons/Hexacons/messaging";
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public LocalisableString Title => ChatStrings.HeaderTitle;
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public LocalisableString Description => ChatStrings.HeaderDescription;
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private ChatOverlayTopBar topBar = null!;
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private ChannelList channelList = null!;
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private LoadingLayer loading = null!;
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private ChannelListing channelListing = null!;
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private ChatTextBar textBar = null!;
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private Container<DrawableChannel> currentChannelContainer = null!;
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private readonly Dictionary<Channel, DrawableChannel> loadedChannels = new Dictionary<Channel, DrawableChannel>();
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protected IEnumerable<DrawableChannel> DrawableChannels => loadedChannels.Values;
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private readonly BindableFloat chatHeight = new BindableFloat();
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private bool isDraggingTopBar;
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private float dragStartChatHeight;
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public const float DEFAULT_HEIGHT = 0.4f;
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private const int transition_length = 500;
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private const float top_bar_height = 40;
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private const float side_bar_width = 190;
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private const float chat_bar_height = 60;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[Resolved]
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private ChannelManager channelManager { get; set; } = null!;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
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[Cached]
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private readonly Bindable<Channel?> currentChannel = new Bindable<Channel?>();
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private readonly IBindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly IBindableList<Channel> joinedChannels = new BindableList<Channel>();
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public ChatOverlay()
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{
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Height = DEFAULT_HEIGHT;
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Masking = true;
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const float corner_radius = 7f;
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CornerRadius = corner_radius;
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// Hack to hide the bottom edge corner radius off-screen.
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Margin = new MarginPadding { Bottom = -corner_radius };
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Padding = new MarginPadding { Bottom = corner_radius };
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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// Required for the pop in/out animation
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RelativePositionAxes = Axes.Both;
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Children = new Drawable[]
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{
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topBar = new ChatOverlayTopBar
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{
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RelativeSizeAxes = Axes.X,
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Height = top_bar_height,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = top_bar_height },
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background4,
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},
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new OnlineViewContainer("Sign in to chat")
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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channelList = new ChannelList
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{
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RelativeSizeAxes = Axes.Y,
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Width = side_bar_width,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Padding = new MarginPadding
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{
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Left = side_bar_width,
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Bottom = chat_bar_height,
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},
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Children = new Drawable[]
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{
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currentChannelContainer = new Container<DrawableChannel>
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{
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RelativeSizeAxes = Axes.Both,
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},
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loading = new LoadingLayer(true),
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channelListing = new ChannelListing
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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textBar = new ChatTextBar
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Padding = new MarginPadding { Left = side_bar_width },
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},
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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config.BindWith(OsuSetting.ChatDisplayHeight, chatHeight);
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chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true);
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currentChannel.BindTo(channelManager.CurrentChannel);
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joinedChannels.BindTo(channelManager.JoinedChannels);
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availableChannels.BindTo(channelManager.AvailableChannels);
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Schedule(() =>
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{
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currentChannel.BindValueChanged(currentChannelChanged, true);
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joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
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availableChannels.BindCollectionChanged(availableChannelsChanged, true);
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});
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channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel;
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channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
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channelListing.OnRequestJoin += channel => channelManager.JoinChannel(channel);
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channelListing.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
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textBar.OnSearchTermsChanged += searchTerms => channelListing.SearchTerm = searchTerms;
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textBar.OnChatMessageCommitted += handleChatMessage;
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}
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/// <summary>
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/// Highlights a certain message in the specified channel.
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/// </summary>
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/// <param name="message">The message to highlight.</param>
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/// <param name="channel">The channel containing the message.</param>
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public void HighlightMessage(Message message, Channel channel)
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{
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Debug.Assert(channel.Id == message.ChannelId);
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if (currentChannel.Value?.Id != channel.Id)
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{
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if (!channel.Joined.Value)
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channel = channelManager.JoinChannel(channel);
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channelManager.CurrentChannel.Value = channel;
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}
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channel.HighlightedMessage.Value = message;
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Show();
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}
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (e.Action)
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{
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case PlatformAction.TabNew:
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currentChannel.Value = channelList.ChannelListingChannel;
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return true;
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case PlatformAction.DocumentClose:
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channelManager.LeaveChannel(currentChannel.Value);
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return true;
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case PlatformAction.TabRestore:
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channelManager.JoinLastClosedChannel();
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return true;
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case PlatformAction.DocumentPrevious:
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cycleChannel(-1);
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return true;
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case PlatformAction.DocumentNext:
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cycleChannel(1);
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return true;
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default:
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return false;
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}
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}
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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isDraggingTopBar = topBar.IsHovered;
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if (!isDraggingTopBar)
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return base.OnDragStart(e);
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dragStartChatHeight = chatHeight.Value;
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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if (!isDraggingTopBar)
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return;
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float targetChatHeight = dragStartChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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chatHeight.Value = targetChatHeight;
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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isDraggingTopBar = false;
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base.OnDragEnd(e);
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.MoveToY(0, transition_length, Easing.OutQuint);
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this.FadeIn(transition_length, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.MoveToY(Height, transition_length, Easing.InSine);
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this.FadeOut(transition_length, Easing.InSine);
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textBar.TextBoxKillFocus();
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}
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protected override void OnFocus(FocusEvent e)
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{
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textBar.TextBoxTakeFocus();
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base.OnFocus(e);
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}
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private void currentChannelChanged(ValueChangedEvent<Channel?> channel)
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{
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Channel? newChannel = channel.NewValue;
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// null channel denotes that we should be showing the listing.
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if (newChannel == null)
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{
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currentChannel.Value = channelList.ChannelListingChannel;
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return;
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}
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if (newChannel is ChannelListing.ChannelListingChannel)
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{
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currentChannelContainer.Clear(false);
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channelListing.Show();
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textBar.ShowSearch.Value = true;
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}
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else
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{
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channelListing.Hide();
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textBar.ShowSearch.Value = false;
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if (loadedChannels.ContainsKey(newChannel))
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{
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currentChannelContainer.Clear(false);
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currentChannelContainer.Add(loadedChannels[newChannel]);
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}
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else
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{
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loading.Show();
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// Ensure the drawable channel is stored before async load to prevent double loading
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DrawableChannel drawableChannel = CreateDrawableChannel(newChannel);
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loadedChannels.Add(newChannel, drawableChannel);
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LoadComponentAsync(drawableChannel, loadedDrawable =>
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{
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// Ensure the current channel hasn't changed by the time the load completes
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if (currentChannel.Value != loadedDrawable.Channel)
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return;
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// Ensure the cached reference hasn't been removed from leaving the channel
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if (!loadedChannels.ContainsKey(loadedDrawable.Channel))
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return;
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currentChannelContainer.Clear(false);
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currentChannelContainer.Add(loadedDrawable);
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loading.Hide();
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});
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}
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}
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// Mark channel as read when channel switched
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if (newChannel.Messages.Any())
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channelManager.MarkChannelAsRead(newChannel);
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}
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protected virtual DrawableChannel CreateDrawableChannel(Channel newChannel) => new DrawableChannel(newChannel);
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private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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IEnumerable<Channel> newChannels = args.NewItems.OfType<Channel>().Where(isChatChannel);
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foreach (var channel in newChannels)
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channelList.AddChannel(channel);
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break;
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case NotifyCollectionChangedAction.Remove:
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IEnumerable<Channel> leftChannels = args.OldItems.OfType<Channel>().Where(isChatChannel);
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foreach (var channel in leftChannels)
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{
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channelList.RemoveChannel(channel);
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if (loadedChannels.ContainsKey(channel))
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{
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DrawableChannel loaded = loadedChannels[channel];
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loadedChannels.Remove(channel);
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// DrawableChannel removed from cache must be manually disposed
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loaded.Dispose();
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}
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}
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break;
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}
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}
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private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
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private void handleChatMessage(string message)
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{
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if (string.IsNullOrWhiteSpace(message))
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return;
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if (message[0] == '/')
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channelManager.PostCommand(message.Substring(1));
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else
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channelManager.PostMessage(message);
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}
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private void cycleChannel(int direction)
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{
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List<Channel> overlayChannels = channelList.Channels.ToList();
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if (overlayChannels.Count < 2 || currentChannel.Value == null)
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return;
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int currentIndex = overlayChannels.IndexOf(currentChannel.Value);
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currentChannel.Value = overlayChannels[(currentIndex + direction + overlayChannels.Count) % overlayChannels.Count];
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channelList.ScrollChannelIntoView(currentChannel.Value);
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}
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/// <summary>
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/// Whether a channel should be displayed in this overlay, based on its type.
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/// </summary>
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private static bool isChatChannel(Channel channel)
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{
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switch (channel.Type)
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{
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case ChannelType.Multiplayer:
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case ChannelType.Spectator:
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case ChannelType.Temporary:
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return false;
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default:
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return true;
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}
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}
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}
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}
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