osu/osu.Game/Screens/Play/PlayerLoader.cs

403 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
public class PlayerLoader : ScreenWithBeatmapBackground
{
private readonly Func<Player> createPlayer;
private static readonly Vector2 background_blur = new Vector2(15);
private Player player;
private Container content;
private BeatmapMetadataDisplay info;
private bool hideOverlays;
public override bool HideOverlaysOnEnter => hideOverlays;
public override bool DisallowExternalBeatmapRulesetChanges => true;
private Task loadTask;
public PlayerLoader(Func<Player> createPlayer)
{
this.createPlayer = createPlayer;
}
private void restartRequested()
{
hideOverlays = true;
ValidForResume = true;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = content = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
info = new BeatmapMetadataDisplay(Beatmap.Value)
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
new InputSettings()
}
}
}
};
loadNewPlayer();
}
private void playerLoaded(Player player) => info.Loading = false;
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
contentIn();
info.Loading = true;
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
loadNewPlayer();
this.Delay(400).Schedule(pushWhenLoaded);
}
private void loadNewPlayer()
{
var restartCount = player?.RestartCount + 1 ?? 0;
player = createPlayer();
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
loadTask = LoadComponentAsync(player, playerLoaded);
}
private void contentIn()
{
content.ScaleTo(1, 650, Easing.OutQuint);
content.FadeInFromZero(400);
}
private void contentOut()
{
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
content.ScaleTo(0.7f);
contentIn();
info.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
logo.FadeIn(350);
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
}
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
protected override bool OnHover(HoverEvent e)
{
// restore our screen defaults
if (this.IsCurrentScreen())
{
InitializeBackgroundElements();
Background.EnableUserDim.Value = false;
}
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
{
// Update background elements is only being called here because blur logic still exists in Player.
// Will need to be removed when resolving https://github.com/ppy/osu/issues/4322
UpdateBackgroundElements();
if (this.IsCurrentScreen())
Background.EnableUserDim.Value = true;
}
base.OnHoverLost(e);
}
protected override void InitializeBackgroundElements()
{
Background?.FadeColour(Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
Background?.BlurTo(background_blur, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
private void pushWhenLoaded()
{
if (!this.IsCurrentScreen()) return;
try
{
if (!readyForPush)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
}
if (pushDebounce != null)
return;
pushDebounce = Scheduler.AddDelayed(() =>
{
contentOut();
this.Delay(250).Schedule(() =>
{
if (!this.IsCurrentScreen()) return;
loadTask = null;
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
if (player.LoadedBeatmapSuccessfully)
this.Push(player);
else
this.Exit();
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
}
}
private void cancelLoad()
{
pushDebounce?.Cancel();
pushDebounce = null;
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
cancelLoad();
}
public override bool OnExiting(IScreen next)
{
content.ScaleTo(0.7f, 150, Easing.InQuint);
this.FadeOut(150);
cancelLoad();
Background.EnableUserDim.Value = false;
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
loadTask?.ContinueWith(_ => player.Dispose());
}
}
private class BeatmapMetadataDisplay : Container
{
private class MetadataLine : Container
{
public MetadataLine(string left, string right)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.8f),
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
}
}
private readonly WorkingBeatmap beatmap;
private LoadingAnimation loading;
private Sprite backgroundSprite;
public bool Loading
{
set
{
if (value)
{
loading.Show();
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
}
else
{
loading.Hide();
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
}
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load()
{
var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
Font = OsuFont.GetFont(size: 36, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new OsuSpriteText
{
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new Drawable[]
{
backgroundSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
}
},
new OsuSpriteText
{
Text = beatmap?.BeatmapInfo?.Version,
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
new MetadataLine("Source", metadata.Source)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
},
}
};
Loading = true;
}
}
}
}