mirror of https://github.com/ppy/osu
180 lines
7.8 KiB
C#
180 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Checks
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{
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public class CheckTimeDistanceEquality : ICheck
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{
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/// <summary>
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/// Two objects this many ms apart or more are skipped. (200 BPM 2/1)
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/// </summary>
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private const double pattern_lifetime = 600;
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/// <summary>
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/// Two objects this distance apart or less are skipped.
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/// </summary>
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private const double stack_leniency = 12;
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/// <summary>
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/// How long an observation is relevant for comparison. (120 BPM 8/1)
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/// </summary>
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private const double observation_lifetime = 4000;
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/// <summary>
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/// How different two delta times can be to still be compared. (240 BPM 1/16)
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/// </summary>
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private const double similar_time_leniency = 16;
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/// <summary>
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/// How many pixels are subtracted from the difference between current and expected distance.
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/// </summary>
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private const double distance_leniency_absolute_warning = 10;
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/// <summary>
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/// How much of the current distance that the difference can make out.
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/// </summary>
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private const double distance_leniency_percent_warning = 0.15;
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private const double distance_leniency_absolute_problem = 20;
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private const double distance_leniency_percent_problem = 0.3;
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Object too close or far away from previous");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateIrregularSpacingProblem(this),
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new IssueTemplateIrregularSpacingWarning(this)
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};
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/// <summary>
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/// Represents an observation of the time and distance between two objects.
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/// </summary>
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private readonly struct ObservedTimeDistance
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{
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public readonly double ObservationTime;
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public readonly double DeltaTime;
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public readonly double Distance;
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public ObservedTimeDistance(double observationTime, double deltaTime, double distance)
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{
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ObservationTime = observationTime;
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DeltaTime = deltaTime;
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Distance = distance;
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}
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}
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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if (context.InterpretedDifficulty > DifficultyRating.Normal)
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yield break;
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var prevObservedTimeDistances = new List<ObservedTimeDistance>();
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var hitObjects = context.Beatmap.HitObjects;
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for (int i = 0; i < hitObjects.Count - 1; ++i)
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{
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if (!(hitObjects[i] is OsuHitObject hitObject) || hitObject is Spinner)
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continue;
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if (!(hitObjects[i + 1] is OsuHitObject nextHitObject) || nextHitObject is Spinner)
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continue;
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double deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
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// Ignore objects that are far enough apart in time to not be considered the same pattern.
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if (deltaTime > pattern_lifetime)
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continue;
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// Relying on FastInvSqrt is probably good enough here. We'll be taking the difference between distances later, hence square not being sufficient.
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float distance = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthFast;
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// Ignore stacks and half-stacks, as these are close enough to where they can't be confused for being time-distanced.
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if (distance < stack_leniency)
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continue;
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var observedTimeDistance = new ObservedTimeDistance(nextHitObject.StartTime, deltaTime, distance);
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double expectedDistance = getExpectedDistance(prevObservedTimeDistances, observedTimeDistance);
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if (expectedDistance == 0)
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{
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// There was nothing relevant to compare to.
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prevObservedTimeDistances.Add(observedTimeDistance);
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continue;
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}
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if ((Math.Abs(expectedDistance - distance) - distance_leniency_absolute_problem) / distance > distance_leniency_percent_problem)
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yield return new IssueTemplateIrregularSpacingProblem(this).Create(expectedDistance, distance, hitObject, nextHitObject);
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else if ((Math.Abs(expectedDistance - distance) - distance_leniency_absolute_warning) / distance > distance_leniency_percent_warning)
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yield return new IssueTemplateIrregularSpacingWarning(this).Create(expectedDistance, distance, hitObject, nextHitObject);
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else
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{
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// We use `else` here to prevent issues from cascading; an object spaced too far could cause regular spacing to be considered "too short" otherwise.
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prevObservedTimeDistances.Add(observedTimeDistance);
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}
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}
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}
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private double getExpectedDistance(IEnumerable<ObservedTimeDistance> prevObservedTimeDistances, ObservedTimeDistance observedTimeDistance)
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{
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int observations = prevObservedTimeDistances.Count();
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int count = 0;
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double sum = 0;
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// Looping this in reverse allows us to break before going through all elements, as we're only interested in the most recent ones.
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for (int i = observations - 1; i >= 0; --i)
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{
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var prevObservedTimeDistance = prevObservedTimeDistances.ElementAt(i);
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// Only consider observations within the last few seconds - this allows the map to build spacing up/down over time, but prevents it from being too sudden.
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if (observedTimeDistance.ObservationTime - prevObservedTimeDistance.ObservationTime > observation_lifetime)
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break;
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// Only consider observations which have a similar time difference - this leniency allows handling of multi-BPM maps which speed up/down slowly.
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if (Math.Abs(observedTimeDistance.DeltaTime - prevObservedTimeDistance.DeltaTime) > similar_time_leniency)
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break;
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count += 1;
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sum += prevObservedTimeDistance.Distance / Math.Max(prevObservedTimeDistance.DeltaTime, 1);
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}
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return sum / Math.Max(count, 1) * observedTimeDistance.DeltaTime;
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}
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public abstract class IssueTemplateIrregularSpacing : IssueTemplate
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{
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protected IssueTemplateIrregularSpacing(ICheck check, IssueType issueType)
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: base(check, issueType, "Expected {0:0} px spacing like previous objects, currently {1:0}.")
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{
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}
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public Issue Create(double expected, double actual, params HitObject[] hitObjects) => new Issue(hitObjects, this, expected, actual);
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}
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public class IssueTemplateIrregularSpacingProblem : IssueTemplateIrregularSpacing
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{
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public IssueTemplateIrregularSpacingProblem(ICheck check)
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: base(check, IssueType.Problem)
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{
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}
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}
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public class IssueTemplateIrregularSpacingWarning : IssueTemplateIrregularSpacing
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{
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public IssueTemplateIrregularSpacingWarning(ICheck check)
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: base(check, IssueType.Warning)
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{
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}
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}
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}
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}
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