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By moving this to a central location, we can avoid invoking the EditorChangeHandler when there is no selection made. This helps alleviate the issue pointed out in https://github.com/ppy/osu/issues/11901, but not fix it completely. |
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.. | ||
Blueprints | ||
DrawableManiaEditRuleset.cs | ||
HoldNoteCompositionTool.cs | ||
ManiaBeatSnapGrid.cs | ||
ManiaBlueprintContainer.cs | ||
ManiaEditPlayfield.cs | ||
ManiaHitObjectComposer.cs | ||
ManiaSelectionHandler.cs | ||
NoteCompositionTool.cs |