mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
127 lines
4.4 KiB
C#
127 lines
4.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Microsoft.EntityFrameworkCore;
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using osu.Game.Database;
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namespace osu.Game.Rulesets
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{
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/// <summary>
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/// Todo: All of this needs to be moved to a RulesetStore.
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/// </summary>
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public class RulesetStore : DatabaseBackedStore
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{
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private static readonly Dictionary<Assembly, Type> loaded_assemblies = new Dictionary<Assembly, Type>();
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public IEnumerable<RulesetInfo> AllRulesets => Connection.RulesetInfo.Where(r => r.Available);
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public RulesetStore(OsuDbContext connection) : base(connection)
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{
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}
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static RulesetStore()
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{
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AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
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foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"))
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loadRulesetFromFile(file);
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}
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private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
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private const string ruleset_library_prefix = "osu.Game.Rulesets";
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protected override void Prepare(bool reset = false)
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{
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if (reset)
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{
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Connection.Database.ExecuteSqlCommand("DELETE FROM RulesetInfo");
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}
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var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo()));
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//add all legacy modes in correct order
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foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
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{
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var rulesetInfo = createRulesetInfo(r);
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if (Connection.RulesetInfo.SingleOrDefault(rsi=>rsi.ID==rulesetInfo.ID)==null)
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{
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Connection.RulesetInfo.Add(rulesetInfo);
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}
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}
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Connection.SaveChanges();
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//add any other modes
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foreach (var r in instances.Where(r => r.LegacyID < 0))
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{
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var us = createRulesetInfo(r);
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var existing = Connection.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
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if (existing == null)
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Connection.RulesetInfo.Add(us);
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}
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Connection.SaveChanges();
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//perform a consistency check
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foreach (var r in Connection.RulesetInfo)
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{
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try
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{
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r.CreateInstance();
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r.Available = true;
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}
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catch
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{
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r.Available = false;
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}
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}
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Connection.SaveChanges();
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}
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private static void loadRulesetFromFile(string file)
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{
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var filename = Path.GetFileNameWithoutExtension(file);
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if (loaded_assemblies.Values.Any(t => t.Namespace == filename))
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return;
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try
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{
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var assembly = Assembly.LoadFrom(file);
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loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset)));
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}
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catch (Exception) { }
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}
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private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
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{
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Name = ruleset.Description,
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InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
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ID = ruleset.LegacyID
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};
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protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
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public RulesetInfo GetRuleset(int id) => Connection.RulesetInfo.First(r => r.ID == id);
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public RulesetInfo QueryRulesetInfo(Func<RulesetInfo, bool> query)
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{
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return Connection.RulesetInfo.FirstOrDefault(query);
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}
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public List<RulesetInfo> QueryRulesets(Func<RulesetInfo, bool> query = null)
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{
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var rulesets = Connection.RulesetInfo;
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if (query != null)
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return rulesets.Where(query).ToList();
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return rulesets.ToList();
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}
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}
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}
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