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.vscode
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Editor
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Judgements
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Add failing test covering counting multiple swell hits per frame
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2023-10-04 19:08:02 +02:00 |
Mods
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fix alive hitobjects blocking hits in taiko with hd
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2023-07-20 23:20:35 +07:00 |
Resources
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Skinning
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Automated pass
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2023-06-24 01:00:03 +09:00 |
DrawableTaikoRulesetTestScene.cs
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…
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DrawableTestHit.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
DrawableTestStrongHit.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HitObjectApplicationTestScene.cs
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…
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TaikoBeatmapConversionTest.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TaikoLegacyModConversionTest.cs
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Add failing legacy mod conversion test cases
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2023-07-09 16:09:25 +02:00 |
TestSceneBarLineApplication.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneBarLineGeneration.cs
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Move `OmitFirstBarLine` to `TimingControlPoint`
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2023-02-28 19:29:31 +09:00 |
TestSceneDrumRollApplication.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneDrumSampleTriggerSource.cs
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Don't apply decoupling to `SpectatorPlayerClock`s
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2023-09-22 16:22:35 +09:00 |
TestSceneDrumTouchInputArea.cs
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Completely refactor to match project code standards
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2023-02-02 16:23:27 +09:00 |
TestSceneFlyingHits.cs
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Apply a few other code reviews
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2023-06-29 17:28:06 +09:00 |
TestSceneHitApplication.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneHits.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneSampleOutput.cs
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Update tests to match new expectations
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2023-06-30 15:42:58 +09:00 |
TestSceneScoring.cs
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Add taiko scoring test scene
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2023-09-15 12:58:29 +02:00 |
TestSceneTaikoHitObjectSamples.cs
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…
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TestSceneTaikoPlayer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneTaikoPlayerLegacySkin.cs
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…
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TestSceneTaikoSuddenDeath.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Update all dependencies (except for Moq)
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2023-09-16 15:37:31 +09:00 |