osu/osu.Game.Rulesets.Taiko.Tests
Dean Herbert 354193c53a
Merge branch 'master' into clock-fix-attempt-2
2023-10-06 16:43:27 +09:00
..
.vscode
Editor Automated pass 2023-06-24 01:00:03 +09:00
Judgements Add failing test covering counting multiple swell hits per frame 2023-10-04 19:08:02 +02:00
Mods fix alive hitobjects blocking hits in taiko with hd 2023-07-20 23:20:35 +07:00
Resources
Skinning Automated pass 2023-06-24 01:00:03 +09:00
DrawableTaikoRulesetTestScene.cs
DrawableTestHit.cs Automated pass 2023-06-24 01:00:03 +09:00
DrawableTestStrongHit.cs Automated pass 2023-06-24 01:00:03 +09:00
HitObjectApplicationTestScene.cs
TaikoBeatmapConversionTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoDifficultyCalculatorTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoLegacyModConversionTest.cs Add failing legacy mod conversion test cases 2023-07-09 16:09:25 +02:00
TestSceneBarLineApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneBarLineGeneration.cs Move `OmitFirstBarLine` to `TimingControlPoint` 2023-02-28 19:29:31 +09:00
TestSceneDrumRollApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneDrumSampleTriggerSource.cs Don't apply decoupling to `SpectatorPlayerClock`s 2023-09-22 16:22:35 +09:00
TestSceneDrumTouchInputArea.cs Completely refactor to match project code standards 2023-02-02 16:23:27 +09:00
TestSceneFlyingHits.cs Apply a few other code reviews 2023-06-29 17:28:06 +09:00
TestSceneHitApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHits.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSampleOutput.cs Update tests to match new expectations 2023-06-30 15:42:58 +09:00
TestSceneScoring.cs Add taiko scoring test scene 2023-09-15 12:58:29 +02:00
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTaikoPlayerLegacySkin.cs
TestSceneTaikoSuddenDeath.cs Automated pass 2023-06-24 01:00:03 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Update all dependencies (except for Moq) 2023-09-16 15:37:31 +09:00