mirror of
https://github.com/ppy/osu
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74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Adds hover sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverSounds : CompositeDrawable
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{
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private SampleChannel sampleHover;
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/// <summary>
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/// Length of debounce for sound playback.
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/// Set this to <see cref="TimeSpan.Zero"/> to disable debouncing.
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/// </summary>
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public TimeSpan DebounceTime { get; set; } = TimeSpan.FromMilliseconds(50);
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protected readonly HoverSampleSet SampleSet;
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public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
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{
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SampleSet = sampleSet;
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RelativeSizeAxes = Axes.Both;
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}
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private ScheduledDelegate playDelegate;
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protected override bool OnHover(HoverEvent e)
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{
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playDelegate?.Cancel();
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var debounceMs = (int)DebounceTime.TotalMilliseconds;
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if (debounceMs == 0)
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sampleHover?.Play();
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else
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playDelegate = Scheduler.AddDelayed(() => sampleHover?.Play(), debounceMs);
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return base.OnHover(e);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
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}
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}
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public enum HoverSampleSet
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{
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[Description("")]
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Loud,
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[Description("-soft")]
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Normal,
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[Description("-softer")]
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Soft
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}
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}
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