osu/osu.Game.Rulesets.Mania/UI/TimingSectionContainer.cs

39 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
public class TimingSectionContainer : Container<DrawableTimingSection>
{
/// <summary>
/// The amount of time which the length of this container spans.
/// </summary>
public double TimeSpan
{
get { return RelativeCoordinateSpace.Y; }
set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
}
public TimingSectionContainer(IEnumerable<TimingSection> timingSections)
{
Children = timingSections.Select(t => new DrawableTimingSection(t));
}
public void Add(Drawable drawable)
{
var section = Children.LastOrDefault(t => t.TimingSection.StartTime <= drawable.Y) ?? Children.First();
drawable.Y -= (float)section.TimingSection.StartTime;
section.Add(drawable);
}
}
}