osu/osu.Game/Screens/Play/ComboEffects.cs
2019-06-30 21:58:30 +09:00

43 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class ComboEffects : CompositeDrawable
{
private readonly ScoreProcessor processor;
private SkinnableSound comboBreakSample;
public ComboEffects(ScoreProcessor processor)
{
this.processor = processor;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
}
protected override void LoadComplete()
{
base.LoadComplete();
processor.Combo.BindValueChanged(onComboChange, true);
}
private void onComboChange(ValueChangedEvent<int> combo)
{
if (combo.NewValue == 0 && combo.OldValue > 20)
comboBreakSample?.Play();
}
}
}