mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.ComponentModel;
|
|
|
|
namespace osu.Game.Rulesets.Scoring
|
|
{
|
|
public enum HitResult
|
|
{
|
|
/// <summary>
|
|
/// Indicates that the object has not been judged yet.
|
|
/// </summary>
|
|
[Description(@"")]
|
|
None,
|
|
|
|
/// <summary>
|
|
/// Indicates that the object has been judged as a miss.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This miss window should determine how early a hit can be before it is considered for judgement (as opposed to being ignored as
|
|
/// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time).
|
|
/// </remarks>
|
|
[Description(@"Miss")]
|
|
Miss,
|
|
|
|
[Description(@"Meh")]
|
|
Meh,
|
|
|
|
/// <summary>
|
|
/// Optional judgement.
|
|
/// </summary>
|
|
[Description(@"OK")]
|
|
Ok,
|
|
|
|
[Description(@"Good")]
|
|
Good,
|
|
|
|
[Description(@"Great")]
|
|
Great,
|
|
|
|
/// <summary>
|
|
/// Optional judgement.
|
|
/// </summary>
|
|
[Description(@"Perfect")]
|
|
Perfect,
|
|
}
|
|
}
|