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https://github.com/ppy/osu
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70 lines
2.7 KiB
C#
70 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Tests.Visual.Spectator;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSpectatorHost : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Cached(typeof(SpectatorClient))]
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private TestSpectatorClient spectatorClient { get; } = new TestSpectatorClient();
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private DummyAPIAccess dummyAPIAccess => (DummyAPIAccess)API;
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private const int dummy_user_id = 42;
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public override void SetUpSteps()
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{
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AddStep("set dummy user", () => dummyAPIAccess.LocalUser.Value = new APIUser
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{
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Id = dummy_user_id,
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Username = "DummyUser"
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});
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AddStep("add test spectator client", () => Add(spectatorClient));
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AddStep("add watching user", () => spectatorClient.WatchUser(dummy_user_id));
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base.SetUpSteps();
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}
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[Test]
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public void TestClientSendsCorrectRuleset()
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{
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AddUntilStep("spectator client sending frames", () => spectatorClient.WatchedUserStates.ContainsKey(dummy_user_id));
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AddAssert("spectator client sent correct ruleset", () => spectatorClient.WatchedUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
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}
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[Test]
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public void TestRestart()
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{
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AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
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AddStep("exit player", () => Player.Exit());
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AddStep("reload player", LoadPlayer);
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AddUntilStep("wait for player load", () => Player.IsLoaded && Player.Alpha == 1);
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AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
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AddWaitStep("wait", 5);
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AddUntilStep("spectator client still sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
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}
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public override void TearDownSteps()
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{
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base.TearDownSteps();
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AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id));
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AddStep("remove test spectator client", () => Remove(spectatorClient, false));
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}
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}
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}
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