mirror of
https://github.com/ppy/osu
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84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Volume
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{
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public class MuteButton : Container, IHasCurrentValue<bool>
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{
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public Bindable<bool> Current { get; } = new Bindable<bool>();
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private Color4 hoveredColour, unhoveredColour;
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private const float width = 100;
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public const float HEIGHT = 35;
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public MuteButton()
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{
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Masking = true;
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BorderThickness = 3;
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CornerRadius = HEIGHT / 2;
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Size = new Vector2(width, HEIGHT);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoveredColour = colours.YellowDark;
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BorderColour = unhoveredColour = colours.Gray1.Opacity(0.9f);
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SpriteIcon icon;
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AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.9f,
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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}
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});
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Current.ValueChanged += newValue =>
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{
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icon.Icon = newValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up;
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icon.Margin = new MarginPadding { Left = newValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths
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};
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Current.TriggerChange();
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}
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protected override bool OnHover(InputState state)
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{
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this.TransformTo<MuteButton, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
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return false;
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}
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protected override void OnHoverLost(InputState state)
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{
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this.TransformTo<MuteButton, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
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}
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protected override bool OnClick(InputState state)
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{
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Current.Value = !Current.Value;
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return true;
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}
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}
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}
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