osu/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs
2019-11-12 10:21:06 +09:00

146 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneStatefulMenuItem : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuMenu),
typeof(StatefulMenuItem),
typeof(TernaryStateMenuItem),
typeof(DrawableStatefulMenuItem),
};
[Test]
public void TestTernaryMenuItem()
{
OsuMenu menu = null;
Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
AddStep("create menu", () =>
{
state.Value = TernaryState.Indeterminate;
Child = menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new TernaryStateMenuItem("First"),
new TernaryStateMenuItem("Second") { State = { BindTarget = state } },
new TernaryStateMenuItem("Third") { State = { Value = TernaryState.True } },
}
};
});
checkState(TernaryState.Indeterminate);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.False);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.False);
AddStep("change state via bindable", () => state.Value = TernaryState.True);
void click() =>
AddStep("click", () =>
{
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
void checkState(TernaryState expected)
=> AddAssert($"state is {expected}", () => state.Value == expected);
}
[Test]
public void TestCustomState()
{
AddStep("create menu", () =>
{
Child = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new TestMenuItem("First", MenuItemType.Standard, getNextState),
new TestMenuItem("Second", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State2 } },
new TestMenuItem("Third", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State3 } },
}
};
});
}
private TestStates getNextState(TestStates state)
{
switch (state)
{
case TestStates.State1:
return TestStates.State2;
case TestStates.State2:
return TestStates.State3;
case TestStates.State3:
return TestStates.State1;
}
return TestStates.State1;
}
private class TestMenuItem : StatefulMenuItem<TestStates>
{
public TestMenuItem(string text, MenuItemType type, Func<TestStates, TestStates> changeStateFunc)
: base(text, changeStateFunc, type)
{
}
public override IconUsage? GetIconForState(TestStates state)
{
switch (state)
{
case TestStates.State1:
return FontAwesome.Solid.DiceOne;
case TestStates.State2:
return FontAwesome.Solid.DiceTwo;
case TestStates.State3:
return FontAwesome.Solid.DiceThree;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
}
private enum TestStates
{
State1,
State2,
State3
}
}
}