osu/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs
2019-12-09 14:43:23 +09:00

54 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyCursor : CompositeDrawable
{
private NonPlayfieldSprite cursor;
private bool spin;
public LegacyCursor()
{
Size = new Vector2(50);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new Drawable[]
{
new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
cursor = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
protected override void LoadComplete()
{
if (spin)
cursor.Spin(10000, RotationDirection.Clockwise);
}
}
}