osu/osu.Game/Overlays/OverlayRulesetTabItem.cs
2020-01-01 22:49:04 +03:00

99 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK;
namespace osu.Game.Overlays
{
public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
{
protected readonly OsuSpriteText Text;
private readonly FillFlowContainer content;
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
UpdateState();
}
}
protected override Container<Drawable> Content => content;
public OverlayRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
{
content = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Child = Text = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = value.Name,
}
},
new HoverClickSounds()
});
Enabled.Value = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(_ => UpdateState(), true);
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
UpdateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
UpdateState();
}
protected override void OnActivated() => UpdateState();
protected override void OnDeactivated() => UpdateState();
protected virtual void UpdateState()
{
Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
Text.FadeColour(GetColour(), 120, Easing.OutQuint);
}
protected Color4 GetColour() => IsHovered || Active.Value ? Color4.White : Enabled.Value ? AccentColour : Color4.DimGray;
}
}