mirror of
https://github.com/ppy/osu
synced 2024-12-28 01:42:57 +00:00
111 lines
3.2 KiB
C#
111 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.UI
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{
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public class ModIcon : Container, IHasTooltip
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{
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public readonly BindableBool Highlighted = new BindableBool();
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private readonly SpriteIcon modIcon;
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private readonly SpriteIcon background;
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private const float size = 80;
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public IconUsage Icon
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{
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get => modIcon.Icon;
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set => modIcon.Icon = value;
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}
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private readonly ModType type;
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public virtual string TooltipText { get; }
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public ModIcon(Mod mod)
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{
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if (mod == null) throw new ArgumentNullException(nameof(mod));
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type = mod.Type;
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TooltipText = mod.Name;
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Size = new Vector2(size);
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Children = new Drawable[]
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{
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background = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(size),
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Icon = OsuIcon.ModBg,
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Shadow = true,
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},
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modIcon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = OsuColour.Gray(84),
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Size = new Vector2(size - 35),
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Icon = mod.Icon
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},
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};
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}
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private Color4 backgroundColour;
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private Color4 highlightedColour;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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switch (type)
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{
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default:
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case ModType.DifficultyIncrease:
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backgroundColour = colours.Yellow;
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highlightedColour = colours.YellowLight;
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break;
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case ModType.DifficultyReduction:
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backgroundColour = colours.Green;
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highlightedColour = colours.GreenLight;
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break;
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case ModType.Automation:
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backgroundColour = colours.Blue;
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highlightedColour = colours.BlueLight;
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break;
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case ModType.Conversion:
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backgroundColour = colours.Purple;
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highlightedColour = colours.PurpleLight;
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break;
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case ModType.Fun:
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backgroundColour = colours.Pink;
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highlightedColour = colours.PinkLight;
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break;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Highlighted.BindValueChanged(highlighted => background.Colour = highlighted.NewValue ? highlightedColour : backgroundColour, true);
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}
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}
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}
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