osu/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonDrumSamplePlayer.cs
2023-07-05 18:44:27 +09:00

50 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonDrumSamplePlayer : DrumSamplePlayer
{
protected override DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer) =>
new ArgonDrumSampleTriggerSource(hitObjectContainer);
public partial class ArgonDrumSampleTriggerSource : DrumSampleTriggerSource
{
public ArgonDrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
}
public override void Play(HitType hitType)
{
// let the magic begin...
TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject;
if (hitObject == null)
return;
var baseSample = hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL);
if ((hitObject as TaikoStrongableHitObject)?.IsStrong == true || hitObject is StrongNestedHitObject)
{
PlaySamples(new ISampleInfo[]
{
hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH),
baseSample
});
}
else
{
PlaySamples(new ISampleInfo[] { baseSample });
}
}
}
}
}