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https://github.com/ppy/osu
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50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonDrumSamplePlayer : DrumSamplePlayer
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{
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protected override DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer) =>
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new ArgonDrumSampleTriggerSource(hitObjectContainer);
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public partial class ArgonDrumSampleTriggerSource : DrumSampleTriggerSource
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{
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public ArgonDrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public override void Play(HitType hitType)
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{
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// let the magic begin...
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TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject;
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if (hitObject == null)
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return;
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var baseSample = hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL);
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if ((hitObject as TaikoStrongableHitObject)?.IsStrong == true || hitObject is StrongNestedHitObject)
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{
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PlaySamples(new ISampleInfo[]
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{
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hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH),
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baseSample
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});
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}
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else
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{
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PlaySamples(new ISampleInfo[] { baseSample });
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}
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}
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}
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}
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}
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