osu/osu.Game/Tests/Visual/Multiplayer
Bartłomiej Dach 8c3955d341 Improve safety of ongoing operation tracker
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.

Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
..
MultiplayerTestScene.cs Improve safety of ongoing operation tracker 2021-01-09 22:45:24 +01:00
TestMultiplayerClient.cs
TestMultiplayerRoomContainer.cs Improve safety of ongoing operation tracker 2021-01-09 22:45:24 +01:00
TestMultiplayerRoomManager.cs