osu/osu.Game/Screens/Edit
2020-11-19 22:11:52 +01:00
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Components Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
Compose Prevent editor from crashing for rulesets with no compose screen implementation 2020-11-19 22:11:52 +01:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Make EditorBeatmap implement TransactionalCommitComponent 2020-10-08 18:04:07 +09:00
Timing Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
BindableBeatDivisor.cs
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Ensure callbacks don't fire when restoring default beatmap 2020-11-07 20:59:57 +01:00
EditorBeatmap.cs Further simplify non-transactional change logic 2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs Hook ChangeHandler to transactional events rather than individual ones 2020-10-08 18:04:07 +09:00
EditorClock.cs Fix editor seek transform seeking too much 2020-11-02 21:08:58 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00