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osu
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ad9b119e3d
osu
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osu.Game
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Salman Ahmed
ad9b119e3d
Reduce "hold for menu" radius of visibility
2022-03-19 05:04:54 +03:00
..
Break
HUD
Reduce "hold for menu" radius of visibility
2022-03-19 05:04:54 +03:00
PlayerSettings
Only null the realm write task if it actually completed
2022-03-09 13:52:58 +09:00
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs
FailOverlay.cs
GameplayClock.cs
GameplayClockContainer.cs
GameplayMenuOverlay.cs
GameplayState.cs
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs
Swap placements of "hold for menu" and key counter
2022-03-19 05:02:22 +03:00
ILocalUserPlayInfo.cs
ISamplePlaybackDisabler.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs
PauseOverlay.cs
Player.cs
Fix regressing issues when attempting to exit
Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00
PlayerConfiguration.cs
PlayerLoader.cs
ReplayPlayer.cs
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SoloPlayer.cs
SoloSpectator.cs
SoloSpectatorPlayer.cs
SongProgress.cs
Make
SongProgress.DrawableRuleset
nullable to allow test scene to work
2022-03-17 18:45:37 +09:00
SongProgressBar.cs
SongProgressGraph.cs
SongProgressInfo.cs
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs
Fix regressing issues when attempting to exit
Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00