.. |
.vscode
|
Update build configurations to net5.0 paths
|
2021-01-19 12:13:27 +09:00 |
Editor
|
…
|
|
Mods
|
…
|
|
Resources
|
…
|
|
Skinning
|
Fix broken taiko test
|
2021-04-07 18:45:57 +09:00 |
DrawableTaikoRulesetTestScene.cs
|
Make height test steps work better
|
2020-12-13 00:30:41 +01:00 |
DrawableTestHit.cs
|
Fix kiai hit steps not working correctly
|
2020-12-13 00:30:41 +01:00 |
DrawableTestStrongHit.cs
|
…
|
|
HitObjectApplicationTestScene.cs
|
Refactor hit object application scene to work reliably
|
2020-12-20 16:01:01 +01:00 |
TaikoBeatmapConversionTest.cs
|
Add failing test
|
2021-01-12 17:49:21 +09:00 |
TaikoDifficultyCalculatorTest.cs
|
Update tests with fixed diffcalc values
|
2021-02-20 20:23:49 +11:00 |
TaikoLegacyModConversionTest.cs
|
Cover mapping fully for taiko mods
|
2020-11-15 15:32:02 +01:00 |
TestSceneBarLineApplication.cs
|
Refactor hit object application scene to work reliably
|
2020-12-20 16:01:01 +01:00 |
TestSceneDrumRollApplication.cs
|
Implement drum roll application
|
2020-12-20 16:26:16 +01:00 |
TestSceneFlyingHits.cs
|
Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
TestSceneHitApplication.cs
|
Implement hit application
|
2020-12-20 16:26:16 +01:00 |
TestSceneHits.cs
|
Adjust test code after explosion pooling changes
|
2021-03-14 16:15:33 +01:00 |
TestSceneSampleOutput.cs
|
Adjust sample test to pass with pooling
|
2020-12-20 18:44:47 +01:00 |
TestSceneSwellJudgements.cs
|
…
|
|
TestSceneTaikoHitObjectSamples.cs
|
…
|
|
TestSceneTaikoPlayer.cs
|
…
|
|
TestSceneTaikoSuddenDeath.cs
|
…
|
|
osu.Game.Rulesets.Taiko.Tests.csproj
|
Bump Microsoft.NET.Test.Sdk from 16.9.1 to 16.9.4
|
2021-04-01 17:16:02 +00:00 |