mirror of https://github.com/ppy/osu
185 lines
5.9 KiB
C#
185 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Versioning;
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using System.Threading.Tasks;
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using Microsoft.Win32;
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using osu.Desktop.Overlays;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Desktop.Updater;
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using osu.Framework;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Updater;
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using osu.Desktop.Windows;
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using osu.Framework.Threading;
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using osu.Game.IO;
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namespace osu.Desktop
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{
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internal class OsuGameDesktop : OsuGame
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{
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private readonly bool noVersionOverlay;
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private VersionManager versionManager;
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public OsuGameDesktop(string[] args = null)
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: base(args)
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{
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noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
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}
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public override StableStorage GetStorageForStableInstall()
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{
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try
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{
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if (Host is DesktopGameHost desktopHost)
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{
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string stablePath = getStableInstallPath();
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if (!string.IsNullOrEmpty(stablePath))
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return new StableStorage(stablePath, desktopHost);
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}
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}
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catch (Exception)
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{
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Logger.Log("Could not find a stable install", LoggingTarget.Runtime, LogLevel.Important);
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}
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return null;
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}
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private string getStableInstallPath()
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{
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static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
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string stableInstallPath;
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if (OperatingSystem.IsWindows())
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{
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try
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{
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stableInstallPath = getStableInstallPathFromRegistry();
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if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
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return stableInstallPath;
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}
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catch { }
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}
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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return null;
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}
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[SupportedOSPlatform("windows")]
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private string getStableInstallPathFromRegistry()
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{
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using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
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return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
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}
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protected override UpdateManager CreateUpdateManager()
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{
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Windows:
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return new SquirrelUpdateManager();
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default:
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return new SimpleUpdateManager();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!noVersionOverlay)
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LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
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LoadComponentAsync(new DiscordRichPresence(), Add);
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
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}
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protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
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{
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base.ScreenChanged(lastScreen, newScreen);
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switch (newScreen)
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{
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case IntroScreen _:
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case MainMenu _:
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versionManager?.Show();
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break;
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default:
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versionManager?.Hide();
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break;
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}
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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var desktopWindow = (SDL2DesktopWindow)host.Window;
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desktopWindow.CursorState |= CursorState.Hidden;
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desktopWindow.SetIconFromStream(iconStream);
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desktopWindow.Title = Name;
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desktopWindow.DragDrop += f => fileDrop(new[] { f });
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}
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private readonly List<string> importableFiles = new List<string>();
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private ScheduledDelegate importSchedule;
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private void fileDrop(string[] filePaths)
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{
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lock (importableFiles)
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{
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var firstExtension = Path.GetExtension(filePaths.First());
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if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
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importableFiles.AddRange(filePaths);
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Logger.Log($"Adding {filePaths.Length} files for import");
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// File drag drop operations can potentially trigger hundreds or thousands of these calls on some platforms.
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// In order to avoid spawning multiple import tasks for a single drop operation, debounce a touch.
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importSchedule?.Cancel();
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importSchedule = Scheduler.AddDelayed(handlePendingImports, 100);
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}
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}
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private void handlePendingImports()
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{
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lock (importableFiles)
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{
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Logger.Log($"Handling batch import of {importableFiles.Count} files");
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var paths = importableFiles.ToArray();
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importableFiles.Clear();
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Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
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}
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}
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}
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}
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