mirror of https://github.com/ppy/osu
155 lines
5.0 KiB
C#
155 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Overlays;
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using osu.Game.Screens.Utility.SampleComponents;
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using osuTK.Input;
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namespace osu.Game.Screens.Utility
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{
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[Cached]
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public class LatencyArea : CompositeDrawable, IProvideCursor
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{
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public Action? ReportUserBest { get; set; }
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private Drawable? background;
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private readonly Key key;
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private Container visualContent = null!;
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public readonly int? TargetFrameRate;
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public readonly BindableBool IsActiveArea = new BindableBool();
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public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
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public CursorContainer? MenuCursor { get; private set; }
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public bool ProvidingUserCursor => IsActiveArea.Value;
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public LatencyArea(Key key, int? targetFrameRate)
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{
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this.key = key;
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TargetFrameRate = targetFrameRate;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new[]
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{
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background = new Box
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{
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Colour = overlayColourProvider.Background6,
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RelativeSizeAxes = Axes.Both,
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},
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new ButtonWithKeyBind(key)
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{
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Text = "Feels better",
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Y = 20,
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Width = 0.8f,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = () => ReportUserBest?.Invoke(),
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},
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visualContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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IsActiveArea.BindValueChanged(active =>
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{
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background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
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}, true);
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VisualMode.BindValueChanged(mode =>
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{
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switch (mode.NewValue)
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{
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case LatencyVisualMode.Simple:
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visualContent.Children = new Drawable[]
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{
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new LatencyMovableBox
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{
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RelativeSizeAxes = Axes.Both,
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},
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MenuCursor = new LatencyCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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break;
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case LatencyVisualMode.CircleGameplay:
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visualContent.Children = new Drawable[]
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{
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new CircleGameplay
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{
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RelativeSizeAxes = Axes.Both,
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},
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MenuCursor = new LatencyCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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break;
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case LatencyVisualMode.ScrollingGameplay:
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visualContent.Children = new Drawable[]
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{
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new ScrollingGameplay
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{
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RelativeSizeAxes = Axes.Both,
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},
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MenuCursor = new LatencyCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}, true);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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IsActiveArea.Value = true;
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return base.OnMouseMove(e);
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}
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private double lastFrameTime;
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public override bool UpdateSubTree()
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{
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double elapsed = Clock.CurrentTime - lastFrameTime;
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if (TargetFrameRate.HasValue && elapsed < 1000.0 / TargetFrameRate)
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return false;
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lastFrameTime = Clock.CurrentTime;
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return base.UpdateSubTree();
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}
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}
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}
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