osu/osu.Game/Audio/ISamplePlaybackDisabler.cs
2022-06-17 16:37:17 +09:00

26 lines
804 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Audio
{
/// <summary>
/// Allows a component to disable sample playback dynamically as required.
/// Automatically handled by <see cref="PausableSkinnableSound"/>.
/// May also be manually handled locally to particular components.
/// </summary>
[Cached]
public interface ISamplePlaybackDisabler
{
/// <summary>
/// Whether sample playback should be disabled (or paused for looping samples).
/// </summary>
IBindable<bool> SamplePlaybackDisabled { get; }
}
}