mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
147 lines
5.0 KiB
C#
147 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay
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{
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public partial class FooterButtonFreeMods : FooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
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{
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private readonly BindableWithCurrent<IReadOnlyList<Mod>> current = new BindableWithCurrent<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public Bindable<IReadOnlyList<Mod>> Current
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{
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get => current.Current;
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set
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{
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ArgumentNullException.ThrowIfNull(value);
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current.Current = value;
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}
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}
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private OsuSpriteText count = null!;
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private Circle circle = null!;
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private readonly FreeModSelectOverlay freeModSelectOverlay;
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public FooterButtonFreeMods(FreeModSelectOverlay freeModSelectOverlay)
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{
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this.freeModSelectOverlay = freeModSelectOverlay;
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}
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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ButtonContentContainer.AddRange(new[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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circle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colours.YellowDark,
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RelativeSizeAxes = Axes.Both,
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},
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count = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding(5),
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UseFullGlyphHeight = false,
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}
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}
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},
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new IconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.8f),
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Icon = FontAwesome.Solid.Bars,
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Action = () => freeModSelectOverlay.ToggleVisibility()
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}
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});
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SelectedColour = colours.Yellow;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"freemods";
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(_ => updateModDisplay(), true);
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// Overwrite any external behaviour as we delegate the main toggle action to a sub-button.
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Action = toggleAllFreeMods;
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}
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/// <summary>
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/// Immediately toggle all free mods on/off.
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/// </summary>
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private void toggleAllFreeMods()
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{
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var availableMods = allAvailableAndValidMods.ToArray();
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Current.Value = Current.Value.Count == availableMods.Length
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? Array.Empty<Mod>()
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: availableMods;
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}
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private void updateModDisplay()
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{
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int currentCount = Current.Value.Count;
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if (currentCount == allAvailableAndValidMods.Count())
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{
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count.Text = "all";
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count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
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circle.FadeColour(colours.Yellow, 200, Easing.OutQuint);
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}
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else if (currentCount > 0)
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{
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count.Text = $"{currentCount} mods";
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count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
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circle.FadeColour(colours.YellowDark, 200, Easing.OutQuint);
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}
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else
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{
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count.Text = "off";
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count.FadeColour(colours.GrayF, 200, Easing.OutQuint);
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circle.FadeColour(colours.Gray4, 200, Easing.OutQuint);
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}
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}
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private IEnumerable<Mod> allAvailableAndValidMods => freeModSelectOverlay.AllAvailableMods
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.Where(state => state.ValidForSelection.Value)
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.Select(state => state.Mod);
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}
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}
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