osu/osu.Game
Dean Herbert ad258e2e52 Update scroll position before applying any panel animations
In the case of automatic scroll requirements (ie. scroll to selected) we
are delegating the animation logic to the panels themselves. In order to
make this work correctly, the scroll operation needs to take effect
before any animation updates are run.
2020-11-26 18:33:41 +09:00
..
Audio Allow preview tracks to exist without an owner (without hard crashing) 2020-11-15 13:21:09 +09:00
Beatmaps Fix storyboard animations of very old beatmaps playing too slow 2020-11-12 17:03:43 +09:00
Collections
Configuration Just set music shortcut text locally 2020-11-23 20:43:46 -08:00
Database Use dictionary to avoid linq overhead 2020-11-17 10:57:11 +09:00
Extensions
Graphics Expose generic version of OsuScrollContainer 2020-11-26 18:25:56 +09:00
Input Just set music shortcut text locally 2020-11-23 20:43:46 -08:00
IO
IPC
Migrations
Online Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
Overlays Merge pull request #10842 from EVAST9919/profile-overlay-graph-new 2020-11-24 18:05:17 +09:00
Properties
Replays
Rulesets Merge branch 'master' into on-drawable-hitobject-added 2020-11-24 16:09:57 +09:00
Scoring
Screens Update scroll position before applying any panel animations 2020-11-26 18:33:41 +09:00
Skinning Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
Storyboards Remove redundant class name qualifier 2020-11-10 12:20:49 +01:00
Tests Add base method for testing conversion in other direction 2020-11-15 14:48:23 +01:00
Updater
Users Add counter to most played beatmaps section in user overlay 2020-11-12 18:29:22 +09:00
Utils
osu!.res
osu.Game.csproj Update framework 2020-11-20 12:32:17 +09:00
OsuGame.cs Remove default allowRetry parameter value from ResultsScreen 2020-11-20 14:35:44 +09:00
OsuGameBase.cs Move schedule call outwards 2020-11-16 16:49:31 +09:00
PerformFromMenuRunner.cs Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00