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https://github.com/ppy/osu
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60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Judgements
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{
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public class TaikoJudgement : Judgement
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{
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/// <summary>
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/// The result value for the accuracy portion of the score.
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/// </summary>
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public int ResultNumericForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(Result);
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/// <summary>
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/// The maximum result value for the accuracy portion of the score.
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/// </summary>
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public int MaxResultValueForAccuracy => NumericResultForAccuracy(HitResult.Great);
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/// <summary>
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/// Computes the numeric result value for the combo portion of the score.
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/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(HitResult)"/>.
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/// </summary>
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/// <param name="result">The result to compute the value for.</param>
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/// <returns>The numeric result value.</returns>
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protected override int NumericResultFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Good:
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return 100;
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case HitResult.Great:
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return 300;
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}
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}
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/// <summary>
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/// Computes the numeric result value for the accuracy portion of the score.
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/// For the combo portion of the score, see <see cref="NumericResultFor(HitResult)"/>.
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/// </summary>
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/// <param name="result">The result to compute the value for.</param>
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/// <returns>The numeric result value.</returns>
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protected virtual int NumericResultForAccuracy(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Good:
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return 150;
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case HitResult.Great:
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return 300;
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}
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}
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}
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}
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