mirror of https://github.com/ppy/osu
422 lines
19 KiB
C#
422 lines
19 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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[CanBeNull]
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protected TextureStore Textures;
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[CanBeNull]
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protected IResourceStore<SampleChannel> Samples;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private readonly Lazy<bool> hasKeyTexture;
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protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
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/// <summary>
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/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
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/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
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/// </summary>
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protected virtual bool UseCustomSampleBanks => false;
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public new LegacySkinConfiguration Configuration
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{
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get => base.Configuration as LegacySkinConfiguration;
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set => base.Configuration = value;
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}
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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: base(skin)
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{
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using (var stream = storage?.GetStream(filename))
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{
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if (stream != null)
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{
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using (LineBufferedReader reader = new LineBufferedReader(stream, true))
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Configuration = new LegacySkinDecoder().Decode(reader);
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stream.Seek(0, SeekOrigin.Begin);
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using (LineBufferedReader reader = new LineBufferedReader(stream))
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{
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var maniaList = new LegacyManiaSkinDecoder().Decode(reader);
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foreach (var config in maniaList)
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maniaConfigurations[config.Keys] = config;
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}
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}
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else
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Configuration = new LegacySkinConfiguration();
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}
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if (storage != null)
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{
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var samples = audioManager?.GetSampleStore(storage);
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if (samples != null)
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samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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Samples = samples;
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Textures = new TextureStore(new TextureLoaderStore(storage));
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(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
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true) != null);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Textures?.Dispose();
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Samples?.Dispose();
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case GlobalSkinColours colour:
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switch (colour)
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{
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case GlobalSkinColours.ComboColours:
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var comboColours = Configuration.ComboColours;
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if (comboColours != null)
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
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break;
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default:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, colour.ToString()));
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}
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break;
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case SkinCustomColourLookup customColour:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookup maniaLookup:
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if (!AllowManiaSkin)
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return null;
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var result = lookupForMania<TValue>(maniaLookup);
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if (result != null)
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return result;
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break;
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case LegacySkinConfiguration.LegacySetting legacy:
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return legacySettingLookup<TValue>(legacy);
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default:
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return genericLookup<TLookup, TValue>(lookup);
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}
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return null;
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}
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private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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{
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if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
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maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
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switch (maniaLookup.Lookup)
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{
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case LegacyManiaSkinConfigurationLookups.ColumnWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.HitPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
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case LegacyManiaSkinConfigurationLookups.LightPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
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case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
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case LegacyManiaSkinConfigurationLookups.ExplosionImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
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case LegacyManiaSkinConfigurationLookups.ExplosionScale:
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Debug.Assert(maniaLookup.TargetColumn != null);
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if (GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.ExplosionWidth[maniaLookup.TargetColumn.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ExplosionWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
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case LegacyManiaSkinConfigurationLookups.JudgementLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
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case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}"));
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case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}"));
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case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
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case LegacyManiaSkinConfigurationLookups.NoteImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingL"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale:
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Debug.Assert(maniaLookup.TargetColumn != null);
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if (GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.KeyImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
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case LegacyManiaSkinConfigurationLookups.KeyImageDown:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D"));
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case LegacyManiaSkinConfigurationLookups.LeftStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLeft"));
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case LegacyManiaSkinConfigurationLookups.RightStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageRight"));
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case LegacyManiaSkinConfigurationLookups.BottomStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageBottom"));
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case LegacyManiaSkinConfigurationLookups.LightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLight"));
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case LegacyManiaSkinConfigurationLookups.HitTargetImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageHint"));
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case LegacyManiaSkinConfigurationLookups.LeftLineWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.RightLineWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1]));
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case LegacyManiaSkinConfigurationLookups.Hit0:
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case LegacyManiaSkinConfigurationLookups.Hit50:
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case LegacyManiaSkinConfigurationLookups.Hit100:
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case LegacyManiaSkinConfigurationLookups.Hit200:
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case LegacyManiaSkinConfigurationLookups.Hit300:
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case LegacyManiaSkinConfigurationLookups.Hit300g:
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return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookups.KeysUnderNotes:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.KeysUnderNotes));
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}
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return null;
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}
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private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
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=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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=> source.ImageLookups.TryGetValue(lookup, out var image) ? new Bindable<string>(image) : null;
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[CanBeNull]
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private IBindable<TValue> legacySettingLookup<TValue>(LegacySkinConfiguration.LegacySetting legacySetting)
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{
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switch (legacySetting)
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{
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case LegacySkinConfiguration.LegacySetting.Version:
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return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? LegacySkinConfiguration.LATEST_VERSION));
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default:
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return genericLookup<LegacySkinConfiguration.LegacySetting, TValue>(legacySetting);
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}
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}
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[CanBeNull]
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private IBindable<TValue> genericLookup<TLookup, TValue>(TLookup lookup)
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{
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try
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{
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if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
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{
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// special case for handling skins which use 1 or 0 to signify a boolean state.
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if (typeof(TValue) == typeof(bool))
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val = val == "1" ? "true" : "false";
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var bindable = new Bindable<TValue>();
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if (val != null)
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bindable.Parse(val);
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return bindable;
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}
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}
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catch
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{
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}
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return null;
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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switch (resultComponent.Component)
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{
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case HitResult.Miss:
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return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
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return this.GetAnimation("hit50", true, false);
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case HitResult.Good:
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return this.GetAnimation("hit100", true, false);
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case HitResult.Great:
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return this.GetAnimation("hit300", true, false);
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}
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break;
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}
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return this.GetAnimation(component.LookupName, false, false);
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}
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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foreach (var name in getFallbackNames(componentName))
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{
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float ratio = 2;
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var texture = Textures?.Get($"{name}@2x", wrapModeS, wrapModeT);
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if (texture == null)
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{
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ratio = 1;
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texture = Textures?.Get(name, wrapModeS, wrapModeT);
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}
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if (texture == null)
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continue;
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texture.ScaleAdjust = ratio;
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return texture;
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}
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return null;
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}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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var lookupNames = sampleInfo.LookupNames;
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if (sampleInfo is HitSampleInfo hitSample)
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lookupNames = getLegacyLookupNames(hitSample);
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foreach (var lookup in lookupNames)
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{
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var sample = Samples?.Get(lookup);
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if (sample != null)
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return sample;
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}
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return null;
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}
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private IEnumerable<string> getFallbackNames(string componentName)
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{
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// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
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yield return componentName;
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// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
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string lastPiece = componentName.Split('/').Last();
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yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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}
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private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
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{
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var lookupNames = hitSample.LookupNames;
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if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
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// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
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// using .EndsWith() is intentional as it ensures parity in all edge cases
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// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
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lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix));
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// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
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// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
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// which is why this is done locally here.
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lookupNames = lookupNames.Append(hitSample.Name);
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return lookupNames;
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}
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}
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}
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