osu/osu.Game/Screens/Edit/SaveRequiredPopupDialog.cs
2024-07-11 12:15:17 +09:00

33 lines
943 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public partial class SaveRequiredPopupDialog : PopupDialog
{
public SaveRequiredPopupDialog(Action saveAndAction)
{
HeaderText = "The beatmap will be saved to continue with this operation.";
Icon = FontAwesome.Regular.Save;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = "Sounds good, let's go!",
Action = saveAndAction
},
new PopupDialogCancelButton
{
Text = "Oops, continue editing",
},
};
}
}
}