mirror of
https://github.com/ppy/osu
synced 2024-12-30 19:02:27 +00:00
344 lines
11 KiB
C#
344 lines
11 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.API.Requests;
|
|
using System.Linq;
|
|
using osu.Framework.Configuration;
|
|
using osu.Game.Rulesets;
|
|
|
|
namespace osu.Game.Screens.Select.Leaderboards
|
|
{
|
|
public class Leaderboard : Container
|
|
{
|
|
private const double fade_duration = 300;
|
|
|
|
private readonly ScrollContainer scrollContainer;
|
|
private readonly Container placeholderContainer;
|
|
|
|
private FillFlowContainer<LeaderboardScore> scrollFlow;
|
|
|
|
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
|
|
|
public Action<Score> ScoreSelected;
|
|
|
|
private readonly LoadingAnimation loading;
|
|
|
|
private ScheduledDelegate showScoresDelegate;
|
|
|
|
private bool scoresLoadedOnce;
|
|
|
|
private IEnumerable<Score> scores;
|
|
|
|
public IEnumerable<Score> Scores
|
|
{
|
|
get { return scores; }
|
|
set
|
|
{
|
|
scores = value;
|
|
|
|
scoresLoadedOnce = true;
|
|
|
|
scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
|
|
scrollFlow = null;
|
|
|
|
loading.Hide();
|
|
|
|
if (scores == null || !scores.Any())
|
|
return;
|
|
|
|
// ensure placeholder is hidden when displaying scores
|
|
PlaceholderState = PlaceholderState.Successful;
|
|
|
|
var flow = scrollFlow = new FillFlowContainer<LeaderboardScore>
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Spacing = new Vector2(0f, 5f),
|
|
Padding = new MarginPadding { Top = 10, Bottom = 5 },
|
|
ChildrenEnumerable = scores.Select((s, index) => new LeaderboardScore(s, index + 1) { Action = () => ScoreSelected?.Invoke(s) })
|
|
};
|
|
|
|
// schedule because we may not be loaded yet (LoadComponentAsync complains).
|
|
showScoresDelegate?.Cancel();
|
|
if (!IsLoaded)
|
|
showScoresDelegate = Schedule(showScores);
|
|
else
|
|
showScores();
|
|
|
|
void showScores() => LoadComponentAsync(flow, _ =>
|
|
{
|
|
scrollContainer.Add(flow);
|
|
|
|
int i = 0;
|
|
foreach (var s in flow.Children)
|
|
{
|
|
using (s.BeginDelayedSequence(i++ * 50, true))
|
|
s.Show();
|
|
}
|
|
|
|
scrollContainer.ScrollTo(0f, false);
|
|
});
|
|
}
|
|
}
|
|
|
|
private LeaderboardScope scope;
|
|
|
|
public LeaderboardScope Scope
|
|
{
|
|
get { return scope; }
|
|
set
|
|
{
|
|
if (value == scope)
|
|
return;
|
|
|
|
scope = value;
|
|
updateScores();
|
|
}
|
|
}
|
|
|
|
private PlaceholderState placeholderState;
|
|
|
|
/// <summary>
|
|
/// Update the placeholder visibility.
|
|
/// Setting this to anything other than PlaceholderState.Successful will cancel all existing retrieval requests and hide scores.
|
|
/// </summary>
|
|
protected PlaceholderState PlaceholderState
|
|
{
|
|
get { return placeholderState; }
|
|
set
|
|
{
|
|
if (value != PlaceholderState.Successful)
|
|
{
|
|
getScoresRequest?.Cancel();
|
|
getScoresRequest = null;
|
|
Scores = null;
|
|
}
|
|
|
|
if (value == placeholderState)
|
|
return;
|
|
|
|
switch (placeholderState = value)
|
|
{
|
|
case PlaceholderState.NetworkFailure:
|
|
replacePlaceholder(new RetrievalFailurePlaceholder
|
|
{
|
|
OnRetry = updateScores,
|
|
});
|
|
break;
|
|
case PlaceholderState.Unavailable:
|
|
replacePlaceholder(new MessagePlaceholder(@"Leaderboards are not available for this beatmap!"));
|
|
break;
|
|
case PlaceholderState.NoScores:
|
|
replacePlaceholder(new MessagePlaceholder(@"No records yet!"));
|
|
break;
|
|
case PlaceholderState.NotLoggedIn:
|
|
replacePlaceholder(new MessagePlaceholder(@"Please sign in to view online leaderboards!"));
|
|
break;
|
|
case PlaceholderState.NotSupporter:
|
|
replacePlaceholder(new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!"));
|
|
break;
|
|
default:
|
|
replacePlaceholder(null);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public Leaderboard()
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
scrollContainer = new OsuScrollContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ScrollbarVisible = false,
|
|
},
|
|
loading = new LoadingAnimation(),
|
|
placeholderContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
},
|
|
};
|
|
}
|
|
|
|
private APIAccess api;
|
|
private BeatmapInfo beatmap;
|
|
|
|
private ScheduledDelegate pendingUpdateScores;
|
|
|
|
public BeatmapInfo Beatmap
|
|
{
|
|
get { return beatmap; }
|
|
set
|
|
{
|
|
if (beatmap == value)
|
|
return;
|
|
|
|
beatmap = value;
|
|
Scores = null;
|
|
|
|
updateScores();
|
|
}
|
|
}
|
|
|
|
[BackgroundDependencyLoader(permitNulls: true)]
|
|
private void load(APIAccess api, IBindable<RulesetInfo> parentRuleset)
|
|
{
|
|
this.api = api;
|
|
|
|
ruleset.BindTo(parentRuleset);
|
|
ruleset.ValueChanged += _ => updateScores();
|
|
|
|
if (api != null)
|
|
api.OnStateChange += handleApiStateChange;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (api != null)
|
|
api.OnStateChange -= handleApiStateChange;
|
|
}
|
|
|
|
private GetScoresRequest getScoresRequest;
|
|
|
|
private void handleApiStateChange(APIState oldState, APIState newState)
|
|
{
|
|
if (Scope == LeaderboardScope.Local)
|
|
// No need to respond to API state change while current scope is local
|
|
return;
|
|
|
|
if (newState == APIState.Online)
|
|
updateScores();
|
|
}
|
|
|
|
private void updateScores()
|
|
{
|
|
// don't display any scores or placeholder until the first Scores_Set has been called.
|
|
// this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished.
|
|
if (!scoresLoadedOnce) return;
|
|
|
|
getScoresRequest?.Cancel();
|
|
getScoresRequest = null;
|
|
|
|
pendingUpdateScores?.Cancel();
|
|
pendingUpdateScores = Schedule(() =>
|
|
{
|
|
if (Scope == LeaderboardScope.Local)
|
|
{
|
|
// TODO: get local scores from wherever here.
|
|
PlaceholderState = PlaceholderState.NoScores;
|
|
return;
|
|
}
|
|
|
|
if (Beatmap?.OnlineBeatmapID == null)
|
|
{
|
|
PlaceholderState = PlaceholderState.Unavailable;
|
|
return;
|
|
}
|
|
|
|
if (api?.IsLoggedIn != true)
|
|
{
|
|
PlaceholderState = PlaceholderState.NotLoggedIn;
|
|
return;
|
|
}
|
|
|
|
if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
|
|
{
|
|
PlaceholderState = PlaceholderState.NotSupporter;
|
|
return;
|
|
}
|
|
|
|
PlaceholderState = PlaceholderState.Retrieving;
|
|
loading.Show();
|
|
|
|
getScoresRequest = new GetScoresRequest(Beatmap, ruleset.Value ?? Beatmap.Ruleset, Scope);
|
|
getScoresRequest.Success += r => Schedule(() =>
|
|
{
|
|
Scores = r.Scores;
|
|
PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
|
|
});
|
|
|
|
getScoresRequest.Failure += e => Schedule(() =>
|
|
{
|
|
if (e is OperationCanceledException)
|
|
return;
|
|
|
|
PlaceholderState = PlaceholderState.NetworkFailure;
|
|
});
|
|
|
|
api.Queue(getScoresRequest);
|
|
});
|
|
}
|
|
|
|
private Placeholder currentPlaceholder;
|
|
|
|
private void replacePlaceholder(Placeholder placeholder)
|
|
{
|
|
if (placeholder != null && placeholder.Equals(currentPlaceholder))
|
|
return;
|
|
|
|
currentPlaceholder?.FadeOut(150, Easing.OutQuint).Expire();
|
|
|
|
if (placeholder == null)
|
|
{
|
|
currentPlaceholder = null;
|
|
return;
|
|
}
|
|
|
|
placeholderContainer.Child = placeholder;
|
|
|
|
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, fade_duration * 3, Easing.OutQuint);
|
|
placeholder.FadeInFromZero(fade_duration, Easing.OutQuint);
|
|
|
|
currentPlaceholder = placeholder;
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
|
|
|
|
if (!scrollContainer.IsScrolledToEnd())
|
|
fadeStart -= LeaderboardScore.HEIGHT;
|
|
|
|
if (scrollFlow == null)
|
|
return;
|
|
|
|
foreach (var c in scrollFlow.Children)
|
|
{
|
|
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
|
|
var bottomY = topY + LeaderboardScore.HEIGHT;
|
|
|
|
if (bottomY < fadeStart)
|
|
c.Colour = Color4.White;
|
|
else if (topY > fadeStart + LeaderboardScore.HEIGHT)
|
|
c.Colour = Color4.Transparent;
|
|
else
|
|
{
|
|
c.Colour = ColourInfo.GradientVertical(
|
|
Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
|
|
Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|