mirror of https://github.com/ppy/osu
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays.Music;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.UserInterface
|
|
{
|
|
public class TestScenePlaylistOverlay : OsuTestScene
|
|
{
|
|
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
|
|
|
|
[SetUp]
|
|
public void Setup() => Schedule(() =>
|
|
{
|
|
PlaylistOverlay overlay;
|
|
|
|
Child = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(300, 500),
|
|
Child = overlay = new PlaylistOverlay
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.X,
|
|
State = { Value = Visibility.Visible }
|
|
}
|
|
};
|
|
|
|
beatmapSets.Clear();
|
|
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
beatmapSets.Add(new BeatmapSetInfo
|
|
{
|
|
Metadata = new BeatmapMetadata
|
|
{
|
|
// Create random metadata, then we can check if sorting works based on these
|
|
Artist = "Some Artist " + RNG.Next(0, 9),
|
|
Title = $"Some Song {i + 1}",
|
|
AuthorString = "Some Guy " + RNG.Next(0, 9),
|
|
},
|
|
DateAdded = DateTimeOffset.UtcNow,
|
|
});
|
|
}
|
|
|
|
overlay.BeatmapSets.BindTo(beatmapSets);
|
|
});
|
|
}
|
|
}
|