osu/osu.Game/Overlays/OSD/Toast.cs

85 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.OSD
{
public abstract class Toast : Container
{
private const int toast_minimum_width = 240;
private readonly Container content;
protected override Container<Drawable> Content => content;
protected readonly OsuSpriteText ValueText;
protected Toast(string description, string value, string shortcut)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
// A toast's height is decided (and transformed) by the containing OnScreenDisplay.
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Container //this container exists just to set a minimum width for the toast
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = toast_minimum_width
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.7f
},
content = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Padding = new MarginPadding(10),
Name = "Description",
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Spacing = new Vector2(1, 0),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = description.ToUpperInvariant()
},
ValueText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
Padding = new MarginPadding { Left = 10, Right = 10 },
Name = "Value",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = value
},
new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Name = "Shortcut",
Alpha = 0.3f,
Margin = new MarginPadding { Bottom = 15 },
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = string.IsNullOrEmpty(shortcut) ? "NO KEY BOUND" : shortcut.ToUpperInvariant()
},
};
}
}
}