osu/osu.Game
Bartłomiej Dach aa8dbd742e
Hoist database update to subsection level
The end goal here is to be able to better coordinate deconfliction of
bindings at the subsection level rather than try to jam that logic into
individual rows somehow.

The flipside is that this is going to require a flow to update the
individual rows after the subsection's intervention, but that's what the
previous commit was for.
2023-10-12 16:01:51 +02:00
..
Audio
Beatmaps
Collections
Configuration
Database
Extensions
Graphics
Input Add API for retrieving global key bindings per section 2023-10-12 14:24:21 +02:00
IO
IPC
Localisation
Models
Online
Overlays Hoist database update to subsection level 2023-10-12 16:01:51 +02:00
Performance
Properties
Replays
Rulesets
Scoring
Screens
Skinning
Storyboards
Tests Remove test scene background stack and use new ChangeBackgroundColour method 2023-10-12 14:08:31 +09:00
Updater
Users
Utils
.editorconfig
BackgroundDataStoreProcessor.cs
FodyWeavers.xml
osu!.res
osu.Game.csproj
OsuGame.cs
OsuGameBase_Importing.cs
OsuGameBase.cs
PerformFromMenuRunner.cs