mirror of
https://github.com/ppy/osu
synced 2024-12-10 17:12:57 +00:00
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Platform;
|
|
using osu.Game;
|
|
using osu.Game.Configuration;
|
|
|
|
namespace osu.Desktop.Windows
|
|
{
|
|
public class GameplayWinKeyBlocker : Component
|
|
{
|
|
private Bindable<bool> disableWinKey;
|
|
private Bindable<bool> localUserPlaying;
|
|
|
|
[Resolved]
|
|
private GameHost host { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuGame game, OsuConfigManager config)
|
|
{
|
|
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
|
|
localUserPlaying.BindValueChanged(_ => updateBlocking());
|
|
|
|
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
|
|
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
|
|
}
|
|
|
|
private void updateBlocking()
|
|
{
|
|
bool shouldDisable = disableWinKey.Value && localUserPlaying.Value;
|
|
|
|
if (shouldDisable)
|
|
host.InputThread.Scheduler.Add(WindowsKey.Disable);
|
|
else
|
|
host.InputThread.Scheduler.Add(WindowsKey.Enable);
|
|
}
|
|
}
|
|
}
|