osu/osu.Game.Rulesets.Taiko
2021-04-27 19:01:29 +09:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Edit Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
Objects Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Properties
Replays Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
UI Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00