.. |
Audio
|
Replace all usage of IBindableList.GetBoundCopy
|
2020-11-04 15:29:14 +09:00 |
Beatmaps
|
Fix BPM multiplier not working in all cases
|
2021-01-12 17:50:22 +09:00 |
Difficulty
|
Refactor to abstract out strain logic into StrainSkill class
|
2021-04-03 20:52:39 +11:00 |
Edit
|
Refactor editor selection/blueprint components to be generic
|
2021-04-27 19:01:29 +09:00 |
Judgements
|
Adjust health increase for drum roll tick to match new max result
|
2020-10-03 12:16:22 +02:00 |
Mods
|
Implement "classic" mod for all other legacy rulesets
|
2021-04-21 09:14:33 +03:00 |
Objects
|
Make strong hit DHOs public for pool registration
|
2020-12-20 18:02:34 +01:00 |
Properties
|
|
|
Replays
|
Remove AutoGenerator workaround of now-fixed issue
|
2021-04-16 14:13:41 +09:00 |
Resources
|
Fix BPM multiplier not working in all cases
|
2021-01-12 17:50:22 +09:00 |
Scoring
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
Skinning
|
Merge branch 'master' into fix-unsafe-skinnable-sample-play
|
2021-03-18 19:51:46 +01:00 |
UI
|
Remove Expires and RemoveWhenNotAlive override
|
2021-03-18 19:39:42 +09:00 |
osu.Game.Rulesets.Taiko.csproj
|
Adjust package titles
|
2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
|
|
|
TaikoRuleset.cs
|
Implement "classic" mod for all other legacy rulesets
|
2021-04-21 09:14:33 +03:00 |
TaikoSkinComponent.cs
|
|
|
TaikoSkinComponents.cs
|
Reintroduce KiaiHitExplosion as skinnable
|
2020-11-12 18:29:22 +09:00 |