mirror of https://github.com/ppy/osu
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// An <see cref="OsuMenuItem"/> which displays an enabled or disabled state.
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/// </summary>
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public class ToggleMenuItem : StatefulMenuItem<bool>
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{
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/// <summary>
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/// Creates a new <see cref="ToggleMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="ToggleMenuItem"/> performs.</param>
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public ToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard)
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: this(text, type, null)
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{
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}
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/// <summary>
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/// Creates a new <see cref="ToggleMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="ToggleMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="ToggleMenuItem"/> is pressed.</param>
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public ToggleMenuItem(string text, MenuItemType type, Action<bool> action)
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: base(text, value => !value, type, action)
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{
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}
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public override IconUsage? GetIconForState(bool state) => state ? FontAwesome.Solid.Check : null;
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}
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}
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