osu/osu.Game.Tests/Visual/Gameplay
2021-12-08 13:37:47 +09:00
..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs
TestSceneAllRulesetPlayers.cs Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
TestSceneAutoplay.cs
TestSceneBeatmapSkinFallbacks.cs Store default skins to database 2021-11-29 18:28:25 +09:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs
TestSceneDrawableScrollingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneDrawableStoryboardSprite.cs
TestSceneFailAnimation.cs Add test coverage against frequency ramp increasing between fail animation and fail screen 2021-11-14 14:41:17 +09:00
TestSceneFailingLayer.cs
TestSceneFailJudgement.cs
TestSceneFrameStabilityContainer.cs Replace no-op seeks with wait steps 2021-10-12 18:31:20 +02:00
TestSceneGameplayLeaderboard.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
TestSceneGameplayMenuOverlay.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestSceneGameplayRewinding.cs
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs
TestSceneHitErrorMeter.cs Replace pragma with add/remove => throw 2021-11-05 09:10:38 +03:00
TestSceneHoldForMenuButton.cs
TestSceneHUDOverlay.cs
TestSceneKeyBindings.cs Update test scenes which should not handle key repeat 2021-11-18 13:13:36 +09:00
TestSceneKeyCounter.cs
TestSceneLeadIn.cs
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs
TestSceneOverlayActivation.cs
TestSceneParticleExplosion.cs
TestSceneParticleSpewer.cs
TestScenePause.cs
TestScenePauseWhenInactive.cs
TestScenePerformancePointsCounter.cs Add failing test case for PP counter not initially updating 2021-11-11 16:33:31 +01:00
TestScenePlayerLoader.cs Add test coverage showing intended UX of user's volume levels being retained when unmuting 2021-12-08 13:37:47 +09:00
TestScenePlayerReferenceLeaking.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestScenePlayerScoreSubmission.cs Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
TestScenePoolingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs Fix missing beatmap in replay download test scene 2021-11-09 14:33:06 +01:00
TestSceneReplayPlayer.cs
TestSceneReplayRecorder.cs Update TestSceneReplayReocorder to be safer about disposal 2021-12-06 17:09:12 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs
TestSceneSkinEditor.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinEditorComponentsList.cs
TestSceneSkinEditorMultipleSkins.cs
TestSceneSkinnableAccuracyCounter.cs
TestSceneSkinnableComboCounter.cs
TestSceneSkinnableDrawable.cs
TestSceneSkinnableHealthDisplay.cs
TestSceneSkinnableHUDOverlay.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinnableScoreCounter.cs
TestSceneSkinnableSound.cs
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs
TestSceneSongProgress.cs
TestSceneSpectator.cs Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
TestSceneSpectatorHost.cs Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
TestSceneSpectatorPlayback.cs Fix indentation 2021-12-06 17:38:57 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestSceneStoryboardSamplePlayback.cs
TestSceneStoryboardWithOutro.cs Fix storyboard outro during fail test not being lenient enough 2021-10-13 13:48:57 +09:00
TestSceneUnstableRateCounter.cs Add failing test case 2021-11-11 13:22:06 +01:00