mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
140 lines
5.8 KiB
C#
140 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class GameplaySettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.GameplaySettings";
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/// <summary>
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/// "Gameplay"
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/// </summary>
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public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
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/// <summary>
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/// "Beatmap"
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/// </summary>
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public static LocalisableString BeatmapHeader => new TranslatableString(getKey(@"beatmap_header"), @"Beatmap");
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/// <summary>
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/// "General"
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/// </summary>
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public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
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/// <summary>
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/// "Audio"
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/// </summary>
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public static LocalisableString AudioHeader => new TranslatableString(getKey(@"audio"), @"Audio");
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/// <summary>
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/// "HUD"
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/// </summary>
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public static LocalisableString HUDHeader => new TranslatableString(getKey(@"h_u_d"), @"HUD");
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/// <summary>
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/// "Input"
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/// </summary>
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public static LocalisableString InputHeader => new TranslatableString(getKey(@"input"), @"Input");
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/// <summary>
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/// "Background"
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/// </summary>
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public static LocalisableString BackgroundHeader => new TranslatableString(getKey(@"background"), @"Background");
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/// <summary>
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/// "Background dim"
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/// </summary>
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public static LocalisableString BackgroundDim => new TranslatableString(getKey(@"dim"), @"Background dim");
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/// <summary>
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/// "Background blur"
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/// </summary>
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public static LocalisableString BackgroundBlur => new TranslatableString(getKey(@"blur"), @"Background blur");
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/// <summary>
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/// "Lighten playfield during breaks"
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/// </summary>
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public static LocalisableString LightenDuringBreaks => new TranslatableString(getKey(@"lighten_during_breaks"), @"Lighten playfield during breaks");
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/// <summary>
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/// "HUD overlay visibility mode"
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/// </summary>
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public static LocalisableString HUDVisibilityMode => new TranslatableString(getKey(@"hud_visibility_mode"), @"HUD overlay visibility mode");
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/// <summary>
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/// "Show health display even when you can't fail"
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/// </summary>
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public static LocalisableString ShowHealthDisplayWhenCantFail => new TranslatableString(getKey(@"show_health_display_when_cant_fail"), @"Show health display even when you can't fail");
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/// <summary>
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/// "Fade playfield to red when health is low"
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/// </summary>
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public static LocalisableString FadePlayfieldWhenHealthLow => new TranslatableString(getKey(@"fade_playfield_when_health_low"), @"Fade playfield to red when health is low");
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/// <summary>
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/// "Always show key overlay"
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/// </summary>
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public static LocalisableString AlwaysShowKeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay");
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/// <summary>
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/// "Always show gameplay leaderboard"
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/// </summary>
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public static LocalisableString AlwaysShowGameplayLeaderboard => new TranslatableString(getKey(@"gameplay_leaderboard"), @"Always show gameplay leaderboard");
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/// <summary>
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/// "Always play first combo break sound"
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/// </summary>
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public static LocalisableString AlwaysPlayFirstComboBreak => new TranslatableString(getKey(@"always_play_first_combo_break"), @"Always play first combo break sound");
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/// <summary>
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/// "Score display mode"
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/// </summary>
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public static LocalisableString ScoreDisplayMode => new TranslatableString(getKey(@"score_display_mode"), @"Score display mode");
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/// <summary>
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/// "Disable Windows key during gameplay"
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/// </summary>
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public static LocalisableString DisableWinKey => new TranslatableString(getKey(@"disable_win_key"), @"Disable Windows key during gameplay");
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/// <summary>
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/// "Mods"
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/// </summary>
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public static LocalisableString ModsHeader => new TranslatableString(getKey(@"mods_header"), @"Mods");
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/// <summary>
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/// "Increase visibility of first object when visual impairment mods are enabled"
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/// </summary>
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public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled");
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/// <summary>
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/// "Hide during gameplay"
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/// </summary>
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public static LocalisableString HideDuringGameplay => new TranslatableString(getKey(@"hide_during_gameplay"), @"Hide during gameplay");
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/// <summary>
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/// "Always"
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/// </summary>
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public static LocalisableString AlwaysShowHUD => new TranslatableString(getKey(@"always_show_hud"), @"Always");
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/// <summary>
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/// "Never"
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/// </summary>
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public static LocalisableString NeverShowHUD => new TranslatableString(getKey(@"never_show_hud"), @"Never");
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/// <summary>
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/// "Standardised"
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/// </summary>
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public static LocalisableString StandardisedScoreDisplay => new TranslatableString(getKey(@"standardised_score_display"), @"Standardised");
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/// <summary>
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/// "Classic"
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/// </summary>
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public static LocalisableString ClassicScoreDisplay => new TranslatableString(getKey(@"classic_score_display"), @"Classic");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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