osu/osu.Game/Screens/Play/HUD
Dean Herbert a88a8b7d8d Use `ISkinnableComponent` wherever possible (and expose as `BindableList`) 2021-05-11 18:39:15 +09:00
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HitErrorMeters Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
DefaultAccuracyCounter.cs Move default skin cross-component dependencies out to default specifications 2021-05-11 18:39:14 +09:00
DefaultComboCounter.cs Move default skin cross-component dependencies out to default specifications 2021-05-11 18:39:14 +09:00
DefaultHealthDisplay.cs Change `HealthDisplay` to be a `CompositeDrawable` 2021-05-11 18:39:14 +09:00
DefaultScoreCounter.cs Remove `DefaultScoreCounter` animation for the time being 2021-05-11 18:39:14 +09:00
FailingLayer.cs Change `HealthDisplay` to be a `CompositeDrawable` 2021-05-11 18:39:14 +09:00
GameplayAccuracyCounter.cs Update `AccuracyCounter` components to use DI to attach data source 2021-05-07 16:27:25 +09:00
GameplayLeaderboard.cs
GameplayLeaderboardScore.cs
GameplayScoreCounter.cs
HealthDisplay.cs Change `HealthDisplay` to be a `CompositeDrawable` 2021-05-11 18:39:14 +09:00
HitErrorDisplay.cs Fix regressed `HitErrorDisplay` behaviour (and localise binding to meter implementations) 2021-05-10 15:24:13 +09:00
HoldForMenuButton.cs
ILeaderboardScore.cs
LegacyComboCounter.cs Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
ModDisplay.cs
MultiplayerGameplayLeaderboard.cs
PlayerSettingsOverlay.cs
SkinnableAccuracyCounter.cs Remove explicit binding to accuracy counter from overlay 2021-05-08 21:38:06 +02:00
SkinnableComboCounter.cs
SkinnableElementTargetContainer.cs Use `ISkinnableComponent` wherever possible (and expose as `BindableList`) 2021-05-11 18:39:15 +09:00
SkinnableHealthDisplay.cs Remove cruft from `SkinnableHealthDisplay` 2021-05-07 18:11:08 +09:00
SkinnableInfo.cs Also serialise `Origin` out 2021-05-11 18:39:14 +09:00
SkinnableScoreCounter.cs