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Previously the slider path length would be snapped using the current beat snap setting on *every* change of the slider path. As it turns out this is unexpected behaviour in some situations (e.g. when reversing a path, which is expected to preserve the previous duration, even though the slider may be technically "unsnapped" at that point in time due to a different beat snap setting being selected afterwards). |
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HitCircles | ||
Sliders | ||
Spinners | ||
BlueprintPiece.cs | ||
OsuSelectionBlueprint.cs |