osu/osu.Game
Bartłomiej Dach a8027d87b6 Fix unreadable colour hex code text due to low contrast
Logic is shared with the timeline blueprints which also have the same
problem of displaying text on top of a combo colour.

Slightly modified the formula. Seems to yield better results on a
subjective check.
2021-04-18 20:44:55 +02:00
..
Audio
Beatmaps Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
Collections
Configuration Merge pull request #12330 from Cublibre/master 2021-04-15 19:21:04 +09:00
Database
Extensions Fix volume controls not supporting key repeat 2021-04-14 13:11:24 +09:00
Graphics Fix unreadable colour hex code text due to low contrast 2021-04-18 20:44:55 +02:00
Input Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
IO Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
IPC
Migrations Remove alt-mousewheel bindings for volume adjustment 2021-04-12 14:00:32 +09:00
Online Take current mod settings value into account on equality comparsion 2021-04-12 20:51:13 +03:00
Overlays Increase multiplier to 1.8 2021-04-15 23:24:13 +09:00
Properties
Replays
Rulesets Merge branch 'master' into fix-slider-zero-length 2021-04-16 18:47:22 +09:00
Scoring Rename property back 2021-04-12 20:50:18 +09:00
Screens Fix unreadable colour hex code text due to low contrast 2021-04-18 20:44:55 +02:00
Skinning
Storyboards
Tests Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Updater
Users
Utils Fix unreadable colour hex code text due to low contrast 2021-04-18 20:44:55 +02:00
osu!.res
osu.Game.csproj Update framework 2021-04-16 17:30:39 +09:00
OsuGame.cs Cache power status at base instead 2021-04-11 13:18:25 -04:00
OsuGameBase.cs Merge pull request #12330 from Cublibre/master 2021-04-15 19:21:04 +09:00
PerformFromMenuRunner.cs