mirror of https://github.com/ppy/osu
446 lines
17 KiB
C#
446 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.Placeholders;
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using osu.Game.Overlays;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public abstract partial class ResultsScreen : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
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{
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protected const float BACKGROUND_BLUR = 20;
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private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool? AllowGlobalTrackControl => true;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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public readonly Bindable<ScoreInfo?> SelectedScore = new Bindable<ScoreInfo?>();
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public readonly ScoreInfo? Score;
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protected ScorePanelList ScorePanelList { get; private set; } = null!;
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protected VerticalScrollContainer VerticalScrollContent { get; private set; } = null!;
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[Resolved]
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private Player? player { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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protected StatisticsPanel StatisticsPanel { get; private set; } = null!;
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private Drawable bottomPanel = null!;
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private Container<ScorePanel> detachedPanelContainer = null!;
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private bool lastFetchCompleted;
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/// <summary>
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/// Whether the user can retry the beatmap from the results screen.
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/// </summary>
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public bool AllowRetry { get; init; }
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/// <summary>
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/// Whether the user can watch the replay of the completed play from the results screen.
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/// </summary>
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public bool AllowWatchingReplay { get; init; } = true;
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/// <summary>
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/// Whether the user's personal statistics should be shown on the extended statistics panel
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/// after clicking the score panel associated with the <see cref="Score"/> being presented.
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/// Requires <see cref="Score"/> to be present.
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/// </summary>
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public bool ShowUserStatistics { get; init; }
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private Sample? popInSample;
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protected ResultsScreen(ScoreInfo? score)
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{
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Score = score;
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SelectedScore.Value = score;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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FillFlowContainer buttons;
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popInSample = audio.Samples.Get(@"UI/overlay-pop-in");
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InternalChild = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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VerticalScrollContent = new VerticalScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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StatisticsPanel = createStatisticsPanel().With(panel =>
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{
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panel.RelativeSizeAxes = Axes.Both;
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panel.Score.BindTarget = SelectedScore;
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}),
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ScorePanelList = new ScorePanelList
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{
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RelativeSizeAxes = Axes.Both,
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SelectedScore = { BindTarget = SelectedScore },
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PostExpandAction = () => StatisticsPanel.ToggleVisibility()
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},
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detachedPanelContainer = new Container<ScorePanel>
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{
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RelativeSizeAxes = Axes.Both
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},
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}
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}
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},
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},
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new[]
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{
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bottomPanel = new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = TwoLayerButton.SIZE_EXTENDED.Y,
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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buttons = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Direction = FillDirection.Horizontal
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},
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}
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}
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}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize)
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}
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}
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};
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if (Score != null)
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{
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// only show flair / animation when arriving after watching a play that isn't autoplay.
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bool shouldFlair = player != null && !Score.User.IsBot;
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ScorePanelList.AddScore(Score, shouldFlair);
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// this is mostly for medal display.
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// we don't want the medal animation to trample on the results screen animation, so we (ab)use `OverlayActivationMode`
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// to give the results screen enough time to play the animation out before the medals can be shown.
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Scheduler.AddDelayed(() => OverlayActivationMode.Value = OverlayActivation.All, shouldFlair ? AccuracyCircle.TOTAL_DURATION + 1000 : 0);
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}
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if (AllowWatchingReplay)
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{
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buttons.Add(new ReplayDownloadButton(SelectedScore.Value)
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{
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Score = { BindTarget = SelectedScore },
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Width = 300
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});
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}
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if (player != null && AllowRetry)
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{
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buttons.Add(new RetryButton { Width = 300 });
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AddInternal(new HotkeyRetryOverlay
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{
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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player?.Restart(true);
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},
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});
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}
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if (Score?.BeatmapInfo != null)
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buttons.Add(new CollectionButton(Score.BeatmapInfo));
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if (Score?.BeatmapInfo?.BeatmapSet != null && Score.BeatmapInfo.BeatmapSet.OnlineID > 0)
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buttons.Add(new FavouriteButton(Score.BeatmapInfo.BeatmapSet));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var req = FetchScores(fetchScoresCallback);
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if (req != null)
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api.Queue(req);
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StatisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true);
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}
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protected override void Update()
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{
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base.Update();
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if (lastFetchCompleted)
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{
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APIRequest? nextPageRequest = null;
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if (ScorePanelList.IsScrolledToStart)
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nextPageRequest = FetchNextPage(-1, fetchScoresCallback);
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else if (ScorePanelList.IsScrolledToEnd)
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nextPageRequest = FetchNextPage(1, fetchScoresCallback);
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if (nextPageRequest != null)
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{
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lastFetchCompleted = false;
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api.Queue(nextPageRequest);
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}
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}
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}
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/// <summary>
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/// Performs a fetch/refresh of scores to be displayed.
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/// </summary>
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/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest? FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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/// <summary>
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/// Performs a fetch of the next page of scores. This is invoked every frame until a non-null <see cref="APIRequest"/> is returned.
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/// </summary>
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/// <param name="direction">The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list.</param>
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/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest? FetchNextPage(int direction, Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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/// <summary>
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/// Creates the <see cref="Statistics.StatisticsPanel"/> to be used to display extended information about scores.
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/// </summary>
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private StatisticsPanel createStatisticsPanel()
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{
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return ShowUserStatistics && Score != null
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? new UserStatisticsPanel(Score)
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: new StatisticsPanel();
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}
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private void fetchScoresCallback(IEnumerable<ScoreInfo> scores) => Schedule(() =>
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{
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foreach (var s in scores)
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addScore(s);
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// allow a frame for scroll container to adjust its dimensions with the added scores before fetching again.
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Schedule(() => lastFetchCompleted = true);
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if (ScorePanelList.IsEmpty)
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{
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// This can happen if for example a beatmap that is part of a playlist hasn't been played yet.
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VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet));
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}
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});
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(e);
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ApplyToBackground(b =>
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{
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b.BlurAmount.Value = BACKGROUND_BLUR;
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b.FadeColour(OsuColour.Gray(0.5f), 250);
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});
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bottomPanel.FadeTo(1, 250);
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popInSample?.Play();
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (base.OnExiting(e))
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return true;
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// This is a stop-gap safety against components holding references to gameplay after exiting the gameplay flow.
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// Right now, HitEvents are only used up to the results screen. If this changes in the future we need to remove
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// HitObject references from HitEvent.
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Score?.HitEvents.Clear();
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this.FadeOut(100);
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return false;
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}
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public override bool OnBackButton()
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{
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if (StatisticsPanel.State.Value == Visibility.Visible)
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{
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StatisticsPanel.Hide();
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return true;
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}
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return false;
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}
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private void addScore(ScoreInfo score)
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{
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var panel = ScorePanelList.AddScore(score);
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if (detachedPanel != null)
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panel.Alpha = 0;
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}
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private ScorePanel? detachedPanel;
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private void onStatisticsStateChanged(ValueChangedEvent<Visibility> state)
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{
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if (state.NewValue == Visibility.Visible)
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{
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Debug.Assert(SelectedScore.Value != null);
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// Detach the panel in its original location, and move into the desired location in the local container.
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var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value);
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var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft;
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// Detach and move into the local container.
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ScorePanelList.Detach(expandedPanel);
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detachedPanelContainer.Add(expandedPanel);
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// Move into its original location in the local container first, then to the final location.
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float origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X;
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expandedPanel.MoveToX(origLocation)
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.Then()
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.MoveToX(StatisticsPanel.SIDE_PADDING, 400, Easing.OutElasticQuarter);
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// Hide contracted panels.
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foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
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contracted.FadeOut(150, Easing.OutQuint);
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ScorePanelList.HandleInput = false;
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// Dim background.
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.4f), 400, Easing.OutQuint));
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detachedPanel = expandedPanel;
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}
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else if (detachedPanel != null)
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{
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var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft;
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// Remove from the local container and re-attach.
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detachedPanelContainer.Remove(detachedPanel, false);
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ScorePanelList.Attach(detachedPanel);
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// Move into its original location in the attached container first, then to the final location.
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float origLocation = detachedPanel.Parent!.ToLocalSpace(screenSpacePos).X;
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detachedPanel.MoveToX(origLocation)
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.Then()
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.MoveToX(0, 250, Easing.OutElasticQuarter);
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// Show contracted panels.
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foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
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contracted.FadeIn(150, Easing.OutQuint);
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ScorePanelList.HandleInput = true;
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// Un-dim background.
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 250, Easing.OutQuint));
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detachedPanel = null;
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}
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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switch (e.Action)
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{
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case GlobalAction.QuickExit:
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if (this.IsCurrentScreen())
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{
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this.Exit();
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return true;
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}
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break;
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case GlobalAction.Select:
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if (SelectedScore.Value != null)
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StatisticsPanel.ToggleVisibility();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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protected partial class VerticalScrollContainer : OsuScrollContainer
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public VerticalScrollContainer()
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{
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Masking = false;
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base.Content.Add(content = new Container { RelativeSizeAxes = Axes.X });
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}
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protected override void Update()
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{
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base.Update();
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content.Height = Math.Max(screen_height, DrawHeight);
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}
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}
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}
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}
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