mirror of https://github.com/ppy/osu
58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Skinning.Legacy;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public partial class TestSceneTaikoPlayerScroller : LegacySkinPlayerTestScene
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{
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private Storyboard? currentStoryboard;
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestForegroundSpritesHidesScroller()
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{
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AddStep("load storyboard", () =>
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{
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currentStoryboard = new Storyboard();
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for (int i = 0; i < 10; i++)
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currentStoryboard.GetLayer("Foreground").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero));
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});
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CreateTest();
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AddAssert("taiko scroller not present", () => !this.ChildrenOfType<LegacyTaikoScroller>().Any());
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}
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[Test]
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public void TestOverlaySpritesKeepsScroller()
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{
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AddStep("load storyboard", () =>
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{
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currentStoryboard = new Storyboard();
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for (int i = 0; i < 10; i++)
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currentStoryboard.GetLayer("Overlay").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero));
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});
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CreateTest();
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AddAssert("taiko scroller present", () => this.ChildrenOfType<LegacyTaikoScroller>().Single().IsPresent);
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}
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protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
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=> base.CreateWorkingBeatmap(beatmap, currentStoryboard ?? storyboard);
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}
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}
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